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旧技能被改得强也好或是被改弱

3转 job上限50 素质上限为120

别忘以后还会有相应的职业新技能

或许未来ro 应新技能而宣起新的风暴

也可能会为更强技能做铺垫

给玩家有一个全新ro

[ 本帖最后由 星の神 于 2008-8-14 10:02 编辑 ]
爱与正义,瞳与真相。

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原帖由 matthewii 于 2008-8-14 17:20 发表
金刚那里翻译我错了,reduce by 1/10应该是减少10%.如此修改,金刚还有什么用吗?0 0

另外流氓那个好象不是抢夺,应该是挟持


金刚不坏是改强了  正确解释为  从防御上讲,改为将伤害,减为1/10

也就是说 谁着以后怪强度的增大 这个技能也随之强大

从承受的攻击中   强制减少9/10伤害    只收到1/10的伤害  这个意思
爱与正义,瞳与真相。

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原帖由 Again 于 2008-8-14 23:18 发表

那是猫窝的翻译,若仅从字面上考虑"is reduced by 1/10"的确是"削弱伤害10%"而非"削弱至10%"原文已给出,各位翻译达人可以尝试下,当然如果猫窝的技能修正是经过测试的那以实际为准,即伤害减至1/10;
还有 ...


每个人翻译或许有那么细微差别  但客观的来看 如果这个技能只减10%

效果比现在还垃圾  以后还有存在的意义不?   猫窝的翻译 比较现实  

大家的目的一样  探索以后的变化

那就以未来 测试实际效果为准
爱与正义,瞳与真相。

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原帖由 黑暗咆哮 于 2008-8-14 23:55 发表

不是现实与不现实的问题。原文是reduced by而不是reduced to,确实是“减少”10%而不是“减少到”10%。


Skill Balance Changes

* First Class

Swordsman

Bash

Bash is influenced by (status + equip) physical attack power.
Magnum Break

Magnum Break is influenced by (status + equip) physical attack power.

Acolyte

Angelus

Angelus improves your status physical defense by an amount proportional to your VIT.
Heal

The amount healed for has changed. Heal is now directly influenced by your magic attack power.
The amount healed is no longer fixed, but is a range influenced by your stats and skill level.
Modifiers that affected heal before will still work as they did.
Ruwach

Ruwach is influenced by (status + equip) magic attack power.
Holy Light

Holy Light is influenced by (status + equip) magic attack pwoer.

Mage

Fire Bolt

Fire Bolt is influenced by (status + equip) magic attack power.
Fire Ball

Fire Ball is influenced by (status + equip) magic attack power.
Cold Bolt

Cold Bolt is influenced by (status + equip) magic attack power.
Frost Diver

Frost Diver is influenced by (status + equip) magic attack power.
Lightning Bolt

Lightning Bolt is is influenced by (status + equip) magic attack power.
Thunder Storm

Thunder Storm is influenced by (status + equip) magic attack power.
Napalm Beat

Napalm Beat is influenced by (status + equip) magic attack power.
Soul Strike

Soul Strike is influenced by (status + equip) magic attack power.
Energy Coat

Energy Coat now reduces both physical and magical damage.

Merchant

Mammonite

Mammonite is influenced by (status + equip) physical attack power.
Cart Revolution

Cart Revolution is influenced by (status + equip) physical attack power and the weight of your cart.

Archer

Double Strafe

Double Strafe is influenced by (status + equip) physical attack power.
Arrow Shower

Arrow Shower is influenced by (status + equip) physical attack power.
Charge Arrow

Charge Arrow is influenced by (status + equip) physical attack power.

Thief

Throw Sand

Throw Sand is influenced by (status + equip) physical attack power.

* Second Class

Knight

Pierce

Pierce is influenced by (status + equip) physical attack power.
Brandish Spear

Brandish Spear is influenced by (status + equip) physical attack power.
Spear Stab

Spear Stab is influenced by (status + equip) physical attack power.
Spear Boomerang

Spear Boomerang is influenced by (status + equip) physical attack power.
Bowling Bash

Bowling Bash is influenced by (status + equip) physical attack power.
Two Hand Quicken

Two Hand quicken now increases your attack speed by a fixed amount.

Priest

Suffragium

Now only reduces the variable portion of skill casting time.
BS Sacrimenti

Now allows attacks to bypass defense of demon / undead monsters.
Turn Undead

The success rate of Turn Undead is changed.
On failure the damage of Turn undead is a holy attack influenced by your magic attack power.
Magnus Exorcismus

Magnus Exorcismus is influenced by (status + equip) magic attack power.

Wizard

Fire Pillar

Fire Pillar is influenced by (status + equip) magic attack power.
Sightrasher

Sightrasher is influenced by (status + equip) magic attack power.
Meteor Storm

Meteor Storm is influenced by (status + equip) magic attack power.
The damage of Meteor Storm is increased.
Jupitel Thunder

Jupitel Thunder is influenced by (status + equip) magic attack power.
Lord Of Vermillion

Lord of Vermillion is influenced by (status + equip) magic attack power.
The damage of Lord of Vermillion is increased.
Water Ball

Water Ball is influenced by (status + equip) magic attack power.
Frost Nova

Frost Nova is influenced by (status + equip) magic attack power.
Storm Gust

Storm Gust is influenced by (status + equip) magic attack power.
The damage of Storm Gust is increased.
Earth Spike

Earth Spike is influenced by (status + equip) magic attack power.
Heaven's Drive

Heaven's Drive is influenced by (status + equip) magic attack power.
The damage of Heaven's Drive is increased.

Blacksmith

Andrenaline Rush

Andrenaline Rush now increases your attack speed by a fixed amount.

Assassin

Sonic Blow

Sonic Blow is influenced by (status + equip) physical attack power.
Grimtooth

Grimtooth is influenced by (status + equip) physical attack power.
Poison React

Poison React's reflect damage is influenced by (status + equip) physical attack power.
Venom Splasher

Venom Splasher is influenced by (status + equip) physical attack power.

Crusader

Shield Charge

Shield Charge is influenced by (status + equip) physical attack power.
Shield Boomerang

Shield Boomerang is influenced by the users status physical attack power and the weight and refine of the users equipped shield.
Holy Cross

Holy Cross is influenced by (status + equip) physical attack power.
Grand Cross

Grand Cross is influenced by both the physical attack power and magical attack power of the user.
Grand Cross is reduced by a combination of physical defense power and magical defense power of the target.
Spear Quicken

Spear Quicken now increases your attack speed by a fixed amount.

Rogue

Back Stab

Back Stab is influenced by (status + equip) physical attack power.
Sightless Mind

Sightless Mind is influenced by (status + equip) physical attack power.
Snatch

Snatch is influenced by (status + equip) physical attack power.

Monk

Raging Trifecta Blow

Raging Trifecta Blow is influenced by (status + equip) physical attack power.
Raging Quadruple Blow

Raging Quadruple Blow is influenced by (status + equip) physical attack power.
Raging Thrust

Raging Thrust is influenced by (status + equip) physical attack power.
Throw Spirit Spheres

Throw Spirit Spheres is influenced by (status + equip) physical attack power.
Occult Impaction

Occult Impaction is influenced by (status + equip) physical attack power and the physical equipment DEF of the target.
Mental Strength

Attacks ignore the users physical and magical DEF but all incoming damage is reduced to 1/10.
Guillotine Fist

Guillotine Fist is influenced by (status + equip) physical attack power.

Alchemist

Acid Terror

Acid Terror is influenced by (status + equip) physical attack power and increased by the VIT of the target.
Acid Terror deals 1/2 damage on boss targets now.
Bomb

Bomb is influenced by (status + equip) physical attack power.

Bard/Dancer

Musical Strike/Slinging Arrow

Musical Strike and Slinging Arrow are influenced by (status + equip) physical attack power.
Impressive Rift

Impressive Rift now increases attack speed by a fixed amount (per level).
Magic Strings

Now only reduces the variable portion of skill casting time.

* Transcendent Jobs

Lord Knight

Frenzy

Frenzy now increases attack speed by a fixed amount.
Clashing Spiral

Clashing Spiral is influenced by (status + equip) physical attack power and the weight of the current equipped weapon.
Traumatic Blow

Traumatic Blow is influenced by (status + equip) physical attack power.
Vital Strike

Vital Strike is influenced by (status + equip) physical attack power.

Assassin Cross

Soul Destroyer

Soul Destroyer is influenced by your physical and magical attack power.
Soul Destroyer's damage is reduced by a combination of both physical and magical defense of the target.
Meteor Assault

Meteor Assault is influenced by (status + equip) physical attack power.

Sniper

Focus Arrow Strike

Focus Arrow Strike is influenced by (status + equip) physical attack power.

High Priest

Assumptio

Assumptio has been completely changed. Assumptio now increases your physical and magical defense by 200% for the skill duration.
However, skills that bypass your physical or magical defense will ignore the effects of assumptio.

High Wizard

Stave Crasher

Stave Crasher is influenced by both the users physical attack power and magical attack power.
Stave Crasher is reduced only by the targets physical defense.
Napalm Vulcan

Napalm Vulan is influenced by (status + equip) magical attack power.

Mastersmith

High Speed Cart Ram

High Speed Cart Ram is influenced by (status + equip) physical attack power as well as the current weight of the items in your cart.

Paladin

Rapid Smiting

Rapid Smiting is influenced by status physical attack power only and the weight and refine of the current equipped shield.
Minstrel / Gypsy

Arrow Vulcan

Arrow Vulcan is influenced by (status + equip) physical attack power.

Champion

Raging Palm Strike

Raging Palm Strike is influenced by (status + equip) physical attack power.
Glacier Fist

Glacier Fist is influenced by (status + equip) physical attack power.
Chain Crush Combo

Chain Crush Combo is influenced by (status + equip) physical attack power.

Scholar

Soul Exhale

The amount of SP transferable with Soul Exhale has changed. Now you cannot give a target more than 50% of their max SP with the skill.
Mind Breaker

The damage of Mind Breaker is now influenced by (status + equip) magical attack power.

Biochemist

Acid Bomb

Acid Bomb is now influenced by the users physical attack power, the users magical attack power, and the VIT of the target.
Acid Bomb damage is now reducable by a combination of both physical defense and magical defense of the target.

                                                                                                                                                                                    

                                                                                                                                                                                                               转自 天野幻境  点击原文

[ 本帖最后由 星の神 于 2008-8-15 00:21 编辑 ]
爱与正义,瞳与真相。

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Base Level
- 1 level increases your HIT rate by 1.
- 1 level increases your FLEE rate by 1.
- 2 levels increases your status DEF by 1
- 4 levels increases your status ATK by 1.
- 4 levels increases your status MATK by 1.
- 4 levels increases your status MDEF by 1.
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原帖由 ?命? 于 2009-6-21 12:12 发表
现在RO的怪物等级普遍偏低,BOSS怪不全部都是99级,难道以后只能打99级的BOSS升级了?


在3-1"蠢蠢欲动"之时, 早以发过帖子。(韩测R没实装RK、AB前,为配合三转重力已经首先着手了怪物的等级、素质全面调整)

打个比方,现有版本里90级以上的怪物,会伴随着"1.5"调整为140-150级的怪物。

99级相当于以后的三分之二阶段,所以不用担心找什么怪打。

而90级以上开始,在我以前发过的视频中,基本上三转后的玩家都在古城。

90~109已知項目:
 

經驗值:HP的25~21%。

 LvHPdefmdef
諾巴斯9061705948
拉鍊熊9061206740
人參精9061683562
果樹龜9060755050
鐘塔守護者9047896030
礦工魔9059205556
邪骸戰俘9163007020
玩偶熊9167386639
猴桃木9269005351
鴞裊首領9268815030
廢鐵暖爐9269006247
邪靈魔導士9268414541
岩石龜9268909078
水靈龜9472595951
血蝴蝶9472565550
卡崙寶寶9473205548
 

經驗值:HP的25~21%。

 LvHPdefmdef
土狼9576505133
火忍西怒畢9575004445
邪惡使者9574525331
礦石魔9678008023
惡雲仙人9677664146
火焰龜9677556050
妖仙女9779914145
紙妖9780002039
黑曜石9780006841
溫古利安特9780547639
天狗9880827151
風靈龜9881095849
瑞比歐9882006830
小雪獸9881705547
奈利蟲9882285645
卡浩9880806655
愛麗絲9982305873
黃蛇99   
 

經驗值:HP的23~20%。

 LvHPdefmdef
蝙蝠弓箭手10086366843
冰柱1008613115
爆炎蝙蝠10084097050
毒蠍10085786553
火焰妖10187917260
玩偶熊10189006720
梅杜莎10290457221
熔岩巨石103920010127
卡拉特小丑10391367767
雪獸10391458854
沙漠之狼10393857147
史汀10495005430
赤焰小惡魔10495726161
 
吃人草105105006549
七彩飛龍105100006953
七彩地龍105100007153
蓋俄斯提106100005425
七彩夢魘107102897037
虎蜥人109112005215


地圖主要魔物Lv幅度
海洞40~6121
吉芬塔46~6923
斐洞47~7225
金字塔47~7730
鐘塔56~9236
崑崙60~9737
龜島86~9711
天津72~9826
艾因貝赫礦山85~10116
朱諾火窟66~10741
犬妖101~1087
冰窟98~11012
史芬克斯70~11747
 
地圖主要魔物Lv幅度
優沛羅斯113~1218
古城46~12276
吉芬水池110~12212
死塔112~12311
拉赫聖域118~12810
深淵之湖119~13011
奧丁神殿126~1315
無名島115~13318
崩壞夢羅克132~1342
研二132~1364
托爾火山110~13818
研三140~1422
異世界137~14912



                                                                                                                      引自猫窝的资料 仅供参考

[ 本帖最后由 星の神 于 2009-6-22 23:44 编辑 ]
爱与正义,瞳与真相。

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防具的精练值每1增加的0.7def,变更为+1def。这个也包括既存的精练。

但貌似还在韩国Sakray Renewal中  所以还算属于未[未定稿]

好吧,我不知道是该哭还是该笑了,UB被废了,AB的威力也被废了,腰带也打了好大的折扣......






30年河东30河西  而威力上还好吧   影响武宗'状况'的应该是CD和固定咏唱的存在、以及暂时未知三转技能。

[ 本帖最后由 星の神 于 2009-6-23 19:05 编辑 ]

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新精练,在今日韩国定期维护中正式实装到了一般服务器。09/06/24  

并且每1精练值+0.7def,变更为+1def,实值为1。(上一帖已经指出楼主有些错漏,改不改那是楼主的事了)

新精练制度:一些装备特有属性功能,+10以上不在有更高的效果。(例:生存套、巴披、小青卡的CRI、彩色皮影魔卡)

+10以上的新材料,可用旧材料交换获得。精练费用为10w_ROB。

[ 本帖最后由 星の神 于 2009-6-28 17:34 编辑 ]

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200第一次看到这个词, 允许我猜测它的含义是指"阅读权限"。

总之,楼主辛苦了。

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