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原始地蹦=不出力不强化的正常地蹦  还有个出力地蹦是3倍火神BJL老梦伤害在下面.  可能我形容的容易误解

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带小号打job,夢羅克泥怪的地崩是能打断的

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冰墙可以··不过只有野外才能冰墙
一对鳄鱼人防御,秘银锤子,黄色发带/头巾,小爱盾,UJ披,长烟斗,差不多了
我见你清冽如水炽炽生媚,是三千年前的锋锐

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原帖由 minagetsu 于 2009-10-5 18:08 发表
冰墙可以··不过只有野外才能冰墙
一对鳄鱼人防御,秘银锤子,黄色发带/头巾,小爱盾,UJ披,长烟斗,差不多了

神官一般都站远处。换虫盾效果更好。

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顺便问下冰墙能分摊伤害?那怎么算的?一根冰柱算一个人?

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有地衣这种东西吧- -

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无属性穿什么地衣。。- -
话说,猛犸的地崩不是2级啊?伤害那么多。。。

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原帖由 ysp319 于 2009-10-5 18:15 发表
顺便问下冰墙能分摊伤害?那怎么算的?一根冰柱算一个人?

冰墙不能分摊伤害

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原帖由 Shit-Man 于 2009-10-5 18:24 发表
有地衣这种东西吧- -

就算是地属性的也请你去查查属性相克表

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原帖由 流離 于 2009-10-5 18:30 发表
无属性穿什么地衣。。- -
话说,猛犸的地崩不是2级啊?伤害那么多。。。

异世界怪物基础ATK已经非常高了
绝不是一般水准
从妖精口中我们得知
异世界属于九重世界中的约顿海姆
简直不是个人呆的地方

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原帖由 vertige 于 2009-10-5 15:34 发表
3转 ab随便杀 唱的快就行
3轉出了!?

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原帖由 flydreamcyx 于 2009-10-5 18:41 发表

异世界怪物基础ATK已经非常高了
绝不是一般水准
从妖精口中我们得知
异世界属于九重世界中的约顿海姆
简直不是个人呆的地方

ATK虽然高。技能匮乏。。强度比起研3来还是寒碜了不少。。

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转IRO 讨论区地崩相关
作者 Doddler
讲的主要是火神爆气地崩
与地崩1,2HIT一起,第3HIT分得比较开这件事

Ifrit's EQ is a bit difficult to deal with. He by default has an attack motion time of 384 ms. That means that roughly when he decides to attack you'll take damage 384ms later (and additionally means he has 384ms between attacks). That turns out a EQ timing that looks like this:


What it basically means that if you die in hit 1, you'll still be alive to reduce the damage of hit 2 because the game won't have applied the damage from the first hit. You'll die at hit 380ms or so, and that means you won't be able to reduce the 3rd hit for other players.

Unfortuantely Ifrit uses 2hq. This reduces his attack delay from 384ms to about 266ms. That turns out a delay like this:


As you can see, if you died to hit 1 of EQ, hit 2 will not be reduced because the damage would have been applied and you would be dead before 300ms. When we do ifrit, we need 2 GRs, one on both the sac paladin and tank champion, or the sac will die to hit 1 and 2. Hit 3 is usually really scary because most soft classes are dead, so sac needs to be alive to take the hit for the tank.

If you dispell his 2hq, ifrits attack speed drops to normal rate. The downside is that usually dispelling an attacking monster makes him move a cell or two towards a random nearby target before he realizes there's already someone in attack range. This sometimes triggers Ifrit to walk closer to the tank, where he will begin using sonic blow, magnetic earth, and full divest (not usually a desirable situation). That's specifically why we don't dispell him. However, this might be desirable if it lets you tank his powered up EQ. With him dispelled, you get the two hit leeway, so if a sac pally can absorb both hit 1 on the tank and on himself (probably 20k damage), then sac will stop EQ from hitting the tank on the second and third hit. That way you can do it without GR at all. It would require a very well geared tank and pally though. I've heard of parties using two sac saders to keep most people up during even powered up EQ, but I haven't tried that.

[ 本帖最后由 flydreamcyx 于 2009-10-6 00:31 编辑 ]

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原帖由 ysp319 于 2009-10-5 18:14 发表
神官一般都站远处。换虫盾效果更好。

小爱减40%boss属性伤害,不区分远程近程,技能平击,虫盾只是远程伤害,你说用什么比较好呢~
又及,我记得地崩这鬼东西…似乎判定上就是属于远程,和火鸟的螺旋一样,你就是在他身边一格也是属于远程的,应该和你说的“神官一般都站远处”无关…手机党无从求证…说错了表打我~
原帖由 Shit-Man 于 2009-10-5 18:24 发表
有地衣这种东西吧- -

地崩只是名字这么叫,其实它是无属性技能
ps:似乎崩的时候冰墙能看见伤害的,难道不算的?应该第一hit有分担到吧?

[ 本帖最后由 minagetsu 于 2009-10-6 01:21 编辑 ]
我见你清冽如水炽炽生媚,是三千年前的锋锐

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苍蝇翅膀

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