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那是不是意味着现在的音速CK装备到了1.5都要贬值了?天哪,还是喜欢秒人的CK- -

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刺客玩法要变了!

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那是不是1.5后就没有SDV(或SVD)加点了?都只有BBC和SAD了?难道只能靠平砍的攻击速度和毒来杀人了?
郁闷啊,看来得卖那些装备了- -。顺便问下,1.5大概什么时候出

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三转的CK攻击应该平砍和技能并重吧,还有新毒之类的骚扰技能,属性点比较充裕,SAVDL都能涉及……

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杀人应该是接技能吧。一个连一个的。这样才华丽。

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1.BBC的dps现在一般都没技能流的高、主要还是得看装备和aspd公式。
2.新毒对boss无效,在gp中应用较多的则是遗忘毒、相当于强化版的沉默。
3.不知道人防装最终改成什么效果了,是减技能倍率还是减最终伤害,如果是后者,玩连十字斩的新ck会被大大削弱。

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原帖由 Giki 于 2010-6-9 08:01 发表
1.BBC的dps现在一般都没技能流的高、主要还是得看装备和aspd公式。
2.新毒对boss无效,在gp中应用较多的则是遗忘毒、相当于强化版的沉默。
3.不知道人防装最终改成什么效果了,是减技能倍率还是减最终伤害,如 ...

最后一点我顶起~!

伤害本来就杯具~好吧~HW大便再减低40%很好~都TMD的玩卢恩去吧~~
世界之树'SK'CK研究交流Q群:3762591   當我拿起拳刃的那一刻起。我只存活於暗殺與被殺

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来源:http://forums.irowiki.org/showpo ... &postcount=4176

the key thing is that gravity tries to work with weird concept restrictions... from what I see of the current state of GX here are the restrictions that gravity imposed to the class:

Crappy Aoes: GXs Aoes cannot be higher them 3x3 unless a cast and or aftercast delay is involved and even so it's 5x5 at max

Restricted Range: Gxs are envisioned to be mainly mellee fighters so all ranged skills must have one or more restrictions: cross ripper and it's counter dependancy, soulbreaker and the delay, venon knife non edpable, grimtooth only in hidding and without edp boost.

Weapons are everything: GX is pretty much being balanced to be very weapon dependant... Edp is the main indicator of this... also if you think about it... most of the cool stuff a GX can do is because of the weapon he's using rather then an innate skill... no saying that other classes don't depend on their equipment, but in a different way than GX

(it's important to point out that GX was the target of a lot of criticism toward balance just because cross impact range was 3... infact because cross impact had the highest attack modifier of the third classes it was the biggest target of criticism for a while,granted that while it had no animation it was as broken as possible and some players tried to pretend that was fair, but them when the 3-2s started ranking up the damage of the game a lot of changes that were made to protect an outdated damage balance, were not reviewed... most of the gx skill concepts were turned somewhat outdated and so on)


大概翻译:
1.十字切割者的范围技能是渣渣。
2.十字切割者的远距离攻击技能限制太多。
3.十字切割者很需要好武器。
4.3-1出来时、十字切割者的弱势还不太明显,但3-2出来后,十字切割者就越发渣渣了、很多技能概念都显得过时。

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很需要MJS啊……

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估计回旋斩还不错
起码不用像黑暗瞬间那样要念的
清小怪应该不错的
5.31的DQMJ3...6月的B2W2..要死人了这撞车

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问下,貌似10字斩CD时间很少啊。是不是意味着像CM的无念雷鸣一样连死别人的?

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沒出路 不要玩

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回复 #26 fatggtom 的帖子

对,十字斩可以连的。sp消耗会成一个问题。

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原帖由 Giki 于 2010-6-10 09:05 发表
来源:http://forums.irowiki.org/showpo ... &postcount=4176



大概翻译:
1.十字切割者的范围技能是渣渣。
2.十字切割者的远距离攻击技能限制太多。
3.十字切割者很需要好武器。
4.3-1出 ...

CK本身就需要好武器。现在的CK只是用一把+9刺杀的话。依然是杀不死大部分职业。3-1的时候是因为在09年9月份把致命效果改回了4倍,所以CK迎来了短暂的春天。不过现在的1.5倍,如果你还是只用2个键去玩CK的话。那注定要悲剧。而且CK这个职业的概念在许多游戏中都非常依赖武器,玩CK还是先去弄个高精练的双刀,配合MJS卡的浸透效果。还是能打出不错的数字的。但是要回归从前的低智商秒人阶段……估计是不太能了
最爱1+2
有萝卜的兔子最幸福

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原帖由 最耀眼の紫罗兰 于 2010-6-11 14:26 发表

CK本身就需要好武器。现在的CK只是用一把+9刺杀的话。依然是杀不死大部分职业。3-1的时候是因为在09年9月份把致命效果改回了4倍,所以CK迎来了短暂的春天。不过现在的1.5倍,如果你还是只用2个键去玩CK的话。 ...


因为CK有高阶拳刃修炼   所以还是拳刃好的吧     MJS的D刺杀吧……


对了如果刺杀的人伤50%跟海葵一样岂不是大悲剧   还不如暗啸?

[ 本帖最后由 superrugal 于 2010-6-11 15:00 编辑 ]

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