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TEST REALM PATCH NOTE 1.60 英文版

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Below are the official patch notes for the 1.6.0 version of the Public Test Realms. Please be aware that the PTR patch notes are not the final patch notes, and are subject to change/additions before the patch goes live.

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World of Warcraft Client Patch 1.6.0 (2005-??-??)

Blackwing Lair Released!

Nefarian's sanctum, Blackwing Lair, can be found at the very height of Blackrock Spire. It is there in the dark recesses of the mountain's peak that Nefarian has begun to unfold the final stages of his plan to destroy Ragnaros once and for all and lead his army to undisputed supremacy over all the races of Azeroth. Blackwing Lair is a max-level, 40-player raid dungeon, with many new encounters and tempting rewards awaiting the intrepid adventurer that dares enter its halls. (Blackwing Lair will not be accessible during the public test.)

Darkmoon Faire!

A gathering of the exotic from around the world and beyond, Silas Darkmoon has brought together the Darkmoon Faire as a celebration of the wondrous and mysterious found in Azeroth. While the Faire spends most of their time in parts unknown, they do stop from time to time in Mulgore and Elwynn forest. When the faire is on its way barkers will stop by Ogrimmar and Ironforge to announce its arrival.

Battlemasters!

There is a new way to enter the battleground queues. Battlemasters! Located in some of the cities, right-clicking on a battlemaster will allow your character to enter a battleground queue just like you normally would if you touched that battleground’s entrance portal. The functionality is exactly the same, so when it’s your character’s time to enter the chosen battleground, you will be teleported directly in. Glordrum Steelbeard stands in the Hall of Arms in Ironforge, serving as the Alliance battlemaster for Alterac Valley. Aethalas of the Silverwing Sentinels stands ready in Darnassus, next to the warrior trainers, to send Alliance characters into Warsong Gulch. And in the Hall of the Brave, located in Orgrimmar’s Valley of Honor, Brakgul Deathbringer serves as the Horde’s battlemaster for Warsong Gulch, while Kartra Bloodsnarl will send you to bring glory to the Horde in Alterac Valley. Guards in their respective cities can give you directions on how to find them.

General

* There is a new option upon the login screen. If you click the "Remember Name" checkbox on the left side of the screen, the game will automatically fill in your account name when it starts up.
* Will of the Forsaken (Undead Racial) - duration of the lasting immunity effect decreased to 5 seconds.
* Cannibalize (Undead Racial) - Regeneration increased to 35% of a character's total health over 10 seconds.
* Stoneform (Dwarf Racial) can now be used to cancel self-inflicted poison effects.
* Fist Weapons will now have the normal chance to parry that all weapons use.
* It will no longer be possible to swap any equipment while stunned.
* Pets will now enter passive/follow mode when their masters mount.
* The Dazed effect caused by NPCs will now stack with all other movement slowing effects. Note that the movement slowing effects will not stack, but the debuff icons will remain to ensure the full duration of these effects persist.
* Damage caused by environmental effects will now cancel stealth (e.g. swimming in lava).
* Several creature spells that silenced players are now properly flagged as silence effects, which will allow talents such as Unbreakable Will to provide a higher chance to resist the effects.
* Spells that drain mana will now properly report the amount of mana gained in the combat log.
* Clarified the error message when no corpses are available for the Cannibalize ability.
* Clarified the error message when trying to attack while mounted.
* Resurrection spells should now check range properly when used on targets that have released their spirit.
* Spell reflection effects have greatly improved visuals and functionality.
* Knockback effects are now synchronized with any associated missile impacts.
* Special abilities which are parried will correctly activate abilities which are usable after parrying.
* Damage shield spells no longer damage you if you use spells that damage both you and your enemies.
* Fixed graphical anomalies when using channeled abilities in a group with a grounding totem.
* Fixed the duration of Frostbite on pets which are dismissed and then recalled.
* Fixed a bug where broken off-hand fist weapons would prevent main-hand dagger abilities from being usable.
* Health leech effects no longer give you health while you are a ghost.
* You no longer spout profanity when talking about sitting while drunk.

Macintosh

* Some optimizations for terrain loading and rendering were added for the Macintosh build.
* Enabled multisample support in the video options.
* Fixed an issue where inspecting crafted items on other users could potentially show attributes that those items did not have.
* Updated the Mac sound code to use memory more efficiently.

PvP

* Honor System
o There is now a progress bar on the Honor tab of your character window that displays how close you are to your next rank.
o The honor screen now displays a bar indicating how far along your current rank you are (Scout, Private, etc). This will let you know whether you are moving towards your next rank or falling back towards your previous rank. from week to week.
o There is a new "This Week" section of the Honor tab, which will display PvP accomplishments of the current week.
o The "This Session" section of the Honor tab has been changed to "Today", and will now display the entirety of your accomplishments for the day instead of the most recent session.
o Players rank 11 or higher can now chat in the WorldDefense channel.
o The WorldDefense and LocalDefense channels will now display your rank as well as your name when chatting.
o Battleground scoreboards now display the time elapsed in a battleground.
* Warsong Gulch
o Warsong Gulch has new item rewards at the appropriate faction vendor near the entrances to the zone. These are available starting at Honored faction.
o Friendly flag carriers are now displayed on the overhead map in Warsong Gulch.
o Both the Warsong Outrider Supply Officer and the Silverwing Sentinel Supply Officer of Warsong Gulch now offer distinct tabards for purchase. Those heroes who are of Exalted status with one of these factions may purchase the tabard for 5 gold (discounts not included).
o Players now receive a faction bonus for completing the repeatable Warsong Gulch quests.
* Alterac Valley
o Each team will now gain additional bonus honor if their towers are not destroyed by the end of the map. The more towers that remained intact, the more honor received.
o If you manage to keep your faction's Captain alive for the duration of a battle, you will be granted extra points upon victory.
o Several Alterac Valley vendor items are now bind on acquire.
o The respawn time for tower guards (assuming the tower has not been destroyed) has been greatly increased.
o Korrak the Bloodrager has gained immunities to many different spell and ability effects.
o The minimum reputation needed to send a cavalry charge has been reduced to Honored.
o Players of Revered or higher reputation may now call offensive air strikes if they have managed to rescue their respective Wing Commanders.
o Alterac Valley's guard spawn is now controlled via a more intuitive mechanism. Please check the Officer Supply vendors for your faction to read up on the changes.
o Fixed a bug that sometimes prevented the Alliance team from receiving honor for destroying towers.
o Fixed a bug that was not awarding Horde credit for owning a mine at the end of a game.
* Dispel Magic can no longer be used on players participating in a duel unless the caster is in the duel.
* You are considered in combat for the entire duration of a duel.
* You can’t assist players which are engaged in free-for-all PvP unless you are also in free-for-all PvP.
* If you have PvP combat toggled on, it will no longer be cleared when taking a flight.
* Hunter traps work properly in duels if the target is flagged for PvP and the hunter is not.
* Removing an insignia in PvP no longer marks both players as being in combat.

Druids

* Shapeshifting will now counteract the slowing effects of frost-based spells (Frostbolt, Frost Shock, Cone of Cold, etc.).
* Feral Charge - Targets that are immune to immobilizing effects will no longer be affected by Feral Charge's immobilizing effect. The interrupt will still affect the target.
* Shadowmeld (Night Elf Racial) - Now reports the correct error message when attempted in shapeshift form.
* Druid shapeshift form butons are no longer dimmed while under the effects of Polymorph.

Hunters

* Counterattack - Will now cause damage to targets immune to immobilizing effects.
* Wing Clip - Will now cause damage to targets immune to immobilizing effects.
* Explosive Trap - Fixed a bug where the trap's effects suffered inappropriate damage reduction against high level targets. In addition, damage caused by this trap should no longer kill opponents in duels.
* Aspect of the Cheetah/Pack - Non-damaging spells and abilities will no longer cause the dazed effect. In addition, when switching between Pack and Cheetah, you should no longer receive the "A more powerful spell is already active" error message.
* Beast Lore - Will no longer flag you for PvP or cause guard retaliation when used on an enemy faction target.

Mages

* Frostbolt - Targets that are immune to movement slowing effects will no longer be affected by Frostbolt's movement slowing effect. Damage will still be caused.
* Frost Nova - Will now cause damage to targets immune to immobilizing effects.
* Blast Wave - Will now cause damage to targets immune to immobilizing effects.
* Cone of Cold - Targets that are immune to movement slowing effects will no longer be affected by Cone of Cold's movement slowing effect. Damage will still be caused.
* Detect Magic - will no longer cause guard retaliation in Goblin towns.
* Ignite - Can now be dispelled by any effect that dispels magic effects.
* Frost Armor/Ice Armor - Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
* Arcane Instability - Fixed a bug where rank 3 of this talent was not increasing the periodic damage of various spells by the correct amount (was increasing by 2% and should now properly increase by 3%).

Paladins

* Blessing of Freedom - Will now counter the movement impairing effects of Frostbolt, Cone of Cold, Frost Shock. It will no longer prevent the damage taken by Frost Nova, Hamstring, Wing Clip, Mind Flay, Counterattack, or Blast Wave or the melee and ranged attack speed slowing effects of Cripple.
* Consecration - No longer resets weapon timer when cast.
* Improved Seal of Justice - Tooltip updated to be more clear.
* Seal of Command - Should now correctly report damage in the overhead display and the combat log.
* Summon Charger - New icon.
* Fixed a bug where the Paladin did not always die when using the Divine Intervention spell.

Priests

* Mind Flay - Will now cause damage to targets immune to movement slowing effects.
* Shadowform - Changed so all spells except Holy can be cast rather than only Shadow and Discipline spells. Tooltip updated. This fixes several bugs that prevented various actions (creating tradeskill items, mining, summoning a mount, using a hearthstone and many more).
* Spirit of Redemption - Tooltip updated to be more clear.
* Touch of Weakness - Stronger versions of this effect on enemy targets will no longer be replaced by weaker versions.

Rogues

* Riposte - Targets immune to disarm effects will now take damage from Riposte.
* Disarming an enemy faction hunter's trap will now flag the rogue for PvP.
* Ghostly Strike no longer deals damage to you when you use it.
* Premeditation - Fixed a bug where the combo points gained using the ability were not properly removed after the duration expired. Also increased range and duration.
* The UI now properly shows that Preparation does not clear a Cold Blood setup.

Shaman

* Frost Shock - Targets that are immune to movement slowing effects will no longer be affected by Frost Shock's movement slowing effect. Damage will still be caused.
* Reincarnation will no longer be an option on death when a Soulstone effect is active on the Shaman. The Soulstone will be used as the higher priority effect.
* Frostbrand Weapon - Targets that are immune to movement slowing effects will no longer be affected by Frostbrand Weapon's movement slowing effect. Damage will still be caused.
* Call of Flame - Fixed a bug where the damage bonus did not always increase various totems.
* Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets.
* The tooltip for Fire Nova Totem now correctly reflects the damage the totems deal.

Warlocks

* Due to significant talent changes, Warlocks will have all talent points refunded and can be respent.
* Cripple (Doomguard) - Targets that are immune to movement slowing effects will no longer be affected by Cripple's movement slowing effect. Melee and ranged attack speed slowing effects will still affect these targets.
* Demon Skin/Demon Armor - Now increases health regeneration at all times, as was always intended. Previously, the health regeneration only occurred out of combat. Tooltips updated.
* Demonic Sacrifice - The sacrifice effects for the Voidwalker and Felhunter have changed. The Voidwalker will now regenerate 3% of your total health every 4 seconds. The Felhunter will now regenerate 2% of your total mana every 4 seconds.
* Demonic Sacrifice now works properly on banished summons.
* Summon Dreadsteed - New icon.
* Dark Pact - Fixed a bug where the combat log was reporting an incorrect value of mana gained by the caster when there wasn't enough mana to drain from the pet.
* Phase Shift (Imp) - While phase shifted, the imp is now targetable but will remain an invalid target for all spells and attacks except self-cast spells.
* Improved Healthstone - The increased effect from this talent should now properly apply to other players that use the Warlock's Healthstones.
* Ritual of Summoning - Fixed a bug where players could be summoned from outside the same instance as the warlock in some cases.
* Unholy Power - No longer requires the Fel Stamina talent. Is now a tier 4 talent and is a prerequisite for the new Master Demonologist talent.
* Master Conjuror - Talent replaced with a new talent called Master Demonlogist.
* New Talent (Demonology): Master Demonologist - Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effect granted depends on the type of demon summoned.
* Unholy Power - No longer requires the Fel Stamina talent. It now requires the Master Demonologist talent.
* Ritual of Doom - Should now display the cooldown.

Warriors

* Due to significant talent changes, Warriors will have all talent points refunded and can be respent.
* Hamstring - Will now cause damage to targets immune to movement slowing effects. Movement slowing effect improved.
* Improved Hamstring - Design changed. No longer improves the movement slowing effect. It is now a 3 point talent that gives a 5/10/15% chance to immobilize the target for 5 seconds.
* Booming Voice - In addition to increasing duration, this talent will now increase the area of effect of Battle Shout and Demoralizing Shout by 10/20/30/40/50%.
* Battle Shout - Tooltip updated to display area of effect (in yards).
* Demoralizing Shout - Tooltip updated to display area of effect (in yards).
* Improved Berserker Rage - No longer increases the duration of the effect. The talent will now generate 5/10 rage when Berserker Rage is used.
* Improved Demoralizing Shout - Effectiveness increase from talent increased to 8/16/24/32/40%.
* Piercing Howl - No longer has a prerequisite (Improved Demoralizing Shout).
* Deathwish - Is now usable while under a Fear effect, which will also remove the Fear effect.
* Bloodthirst - Design changed. Bloodthirst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health.
* Concussion Blow - No longer requires purchase of the Improved Revenge talent.
* Shield Discipline - Removed and replaced by the new talent Shield Slam.
* New Talent: Shield Slam - Slam the target with your shield, causing damage and has a 50% chance to dispel 1 magic effect on the target. Also causes a moderate amount of threat. Requires the purchase of the Concussion Blow talent.
* Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes to the amount of threat caused.
[ post edited by Tyren ]










Tyren

Blizzard Poster

3. Re: Public Test Realm Patch Notes - 1.6.0 | 6/27/2005 5:45:13 PM PDT


Items

* Sets
o Felheart, Cenarion, Giantstalker's and Earthfury item sets now have updated art. The Felheart Skullcap is now also called something more appropriate to the new art.
o Grand Marshal and High Warlord PvP Honor rewards have been updated with improved statistics and new unique art.
o The Alliance Mail and Horde Leather and Mail Epic PvP Honor reward armor sets have received art updates.
o The stealth detection bonus on the Druid PvP set gloves has been changed to work in all forms, including caster form.
o The set bonus for The Champion's Earthshaker has a revised tooltip to more clearly state that all Shock spells have an increased spell critical chance.
o The 8 piece set bonus for Dreadmist will now appropriately affect shadow spells.
o The tooltip for the improved feint effectiveness set bonus of the Bloodfang armor set has been corrected to show the actual percentage increase.
o When worn by female characters, the Beaststalker's Tunic had a missing texture piece last patch. This has been corrected.
o Set items which are broken no longer contribute to set bonus listings in the item tooltips.
* The Horde and Alliance PvP Battle Standards may now only be used inside PvP Battlegrounds, but the cooldown has been reduced to 10 minutes.
* The Rank 3 Stormpike Insignia now has the correct health regeneration effect.
* You can now only have one Flask affecting you at a time.
* The Seal of the Dawn trinket now counts as though you were also wearing an Argent Dawn Commission trinket.
* The Goblin Sapper Charge can now be used while moving.
* Dark Iron Bomb tooltip text and stun effect radius has been corrected to be the appropriate 5 yards.
* Librams are now considered to be Books when searching for these items in the Auction House.
* The Discombobulator Ray's effect has been changed: it now reduces movement speed to 80% of normal and reduces the target's damage with both spells and melee by 40. The range is now 20 yards.
* Snowblind Shoes are now properly marked as an Epic item.
* Band of Sulfuras is now unique.
* Fireguard Shoulders now have a graphic.
* Flask of Forest Mojo can now be sold.
* The Bloodseeker crossbow's firing animation has been corrected.
* The damage from Smokey's Lighter will now show up appropriately in the combat log.
* The water breathing ability of the Hydrocane will now continue to work if the player is shapeshifted.
* Both helpful and harmful effects from the Deviate Fish will remain after logging out.
* Dark Iron Bracers have been changed to Bind on Equip.
* Set bonus for Stormshroud armor improved. It should be more compelling for rogues and druids now.
* Winter’s Might recipe now displays the correct +7 to spell damage instead of +5.
* Fixed a typo in the item tooltip for the Alliance's Rune of Recall.
* Several lootable items in Alterac Valley have had their stack limit changed.

Professions

* Thorium Brotherhood now offers several new recipes. Additionally, several of the old recipes now have different faction requirements.
* Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to Timbermaw at Honored Reputation
* Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to Argent Dawn at Honored and Revered Reputation. Also new First Aid recipe added to Argent Dawn at Honored.
* Lokhtos Darkbargainer in Blackrock Depths now has many additional recipes that can be learned at Honored, Revered and Exalted reputation. Recipes are available for Enchanting, Tailoring, Leatherworking (all three specialty types), Blacksmithing (Armorsmithing, and Weaponsmithing (all three specialty types).

Quest

* There is now an access quest to gain entry to Blackwing Lair. Happy Hunting!
* Shadow Priest Vandis at the Bulwark should now properly buff players who complete any step of the "Return to the Bulwark" quest in Western Plaguelands.
* Fixed a typo in the Horde version of the quest "Reclaimed Treasures".
* Imps during the Warlock Mount Ritual in Dire Maul will no longer get stuck at their spawn-in portals.
* Using the Collectronic Module on frozen rookery eggs for the quest "Egg Collection" will correctly consume them.
* Obtaining a set of Thieves’ Tools in the quest "Tools of the Trade" no longer flags you for PvP.

Raids and Dungeons

* Several spawns removed from Scholomance. This should make for a more enjoyable 5 player experience.
* Several spawns removed from Stratholme. This should make for a more enjoyable 5 player experience. Also, you will now be able to make additional attempts at Ramstein and/or Baron Rivendare should your initial attempt fail.
* The trapped chests in Stratholme will now show up for Detect Traps and can be disarmed. In addition, the number of creatures that come out of the trapped chests has been reduced.
* Many creatures in Stratholme have gained Detect Invisibility/Stealth.
* The loot tables in Molten Core have been revised slightly.
* Characters that die and release in the Molten Core will now receive a minimap corpse marker and arrow that will lead them to the window next to Lothos Riftwaker in Blackrock Mountain.
* Phase shifted imps are no longer hit by Magmadar’s Lava Bomb.
* Damage and resist messages from Magmadar’s Lava Bomb shows up in the combat log.
* Fixed a bug that was causing the Cache of the Firelord (Majordomo Loot chest), the Chest of the Seven (Blackrock Depths seven dwarves chest) and the Gordok Tribute Chest (Dire Maul) from despawning too soon.
* The chance for an Epic quest item dropping from the Majordomo's chest has been increased to 100%.
* The Corrupted Forces of Nature in Maraudon will now pursue correctly.
* Dire Maul has had several spawn locations changed and a slight increase in population.
* Crystal Fang, the rare spawn in Blackrock Spire, will now potentially appear.

User Interface

* Raid UI has been significantly improved. You can now open the raid UI and drag the name of a class to your gamefield to have a listing of all players of that class be displayed on the game field. Likewise you can drag a group name to your playfield to have the players in that group displayed on your gamefield. In either case the display will show the health, mana and limited buffs or debuffs on each player in the group or class and you can click on a player listed this way to target that player. You can then right-click on the class or group UI element to make some modifications to how the UI displays or to remove the UI element.
* If you cycle through targets with the Tab key, manually select a different target using another method, then quickly hit Tab again, your last Tab-selected target will be re-selected and you can continue Tab-selecting where you left off. Clearing your target will restart the Tab selection process.
* Items on the action bar now remain there even after they are consumed.
* If you shift-click on an item link while you are entering chat text, the item link will now be pasted into your text.
* Mail recipient auto-completion will now use names from your guild as well as your friends list.
* Hitting Escape will now cancel ranged weapon auto-shots.
* The pet UI will now be greyed out while you are mounted to reflect the fact that you can't command your pet.
* NPCs which give dishonorable kills have the rank of Civilian and show up with a white title background in the targeting frame.
* The effect of damage resistance and vulnerability is now displayed in the combat log.\
* Combat abilities which are fully blocked show up correctly in the combat log.
* Crushing and glancing blows show more information in the combat log.
* Damage from poisons and curses now shows up in the UI after the caster has been killed.
* Players now receive an error message if they try to join a meeting stone queue and are in a raid or are not the party leader.
* TargetUnitsPet() is obsolete and has been removed from the scripting system.
* Added UnitInRaid(), TargetLastTarget() and TargetNearestRaidMember() to the scripting system.
* The GetPlayerMapPosition() script function will only work for you, your party and raid.
* Fixed an issue where chat window positions may not be restored to the correct positions when re-entering the world.
* Fixed occasional crash when speech bubbles are enabled around NPCs that talk a lot.
* Fixed occasional crash when listing a chat channel with a large numbers of players.
* Fixed temporary lockup experienced by spell casting players when they are kicked.

World Environment

* Flight Paths
o Added a Wind Rider Master to Camp Taurajo in The Barrens.
o New Horde Flight Paths --
+ Camp Taurajo in The Barrens <-> Crossroads in The Barrens
+ Camp Taurajo in The Barrens <-> Thunder Bluff in Mulgore
+ Camp Taurajo in The Barrens <-> Freewind Post in Thousand Needles
o Fixed several problems with the flight path from Undercity to Hammerfall while passing through the Ruins of Andorhal.
o Fixed some problems with the Ironforge to Stormwind flight path.
o The Darkshire <-> Booty Bay flight paths no longer fly over the Gurubashi Arena in Stranglethorn Vale, and therefore no longer flag fliers as being in Free-for-All PvP. Also, they should no longer fly through the zeppelins coming in and out of the Grom'gol Base Camp.
* Graveyards
o Feralas, Durotar, Mulgore, Darnassus, Tirisfal Glades (excluding the Bulwark graveyard), Elwynn Forest & the Eastern Plaguelands have now all been converted over to the new graveyard system. The system will place your character's spirit at the closest allowed graveyard in the zone. For example, an Alliance character dying closer to the new Darnassus graveyard, detailed below, will use that graveyard rather than the one located at Dolanaar. Starting area graveyards are still reserved exclusively for characters of similar faction that die within their confines. For example, the spirit of a Horde character dying right outside of Deathknell will not use Deathknell graveyard, but will instead go to the next closest Tirisfal Glades graveyard.
o A Horde-only graveyard has been added in the northern section of Durotar, just to the south of Orgrimmar. In addition to serving northern Durotar, Horde characters dying in Orgrimmar, The Hall of Legends and Ragefire Chasm will use this new graveyard. Alliance characters dying in Durotar will continue to only use the Razor Hill graveyard.
o A Horde-only graveyard has been placed at the northern base of Thunder Bluff in Mulgore. Horde characters dying in Thunder Bluff will also use this new graveyard. Alliance characters dying in Mulgore will continue to only use the graveyard at Bloodhoof Village.
o An Alliance-only graveyard has been added at the eastern end of Darnassus. Alliance characters dying in Darnassus will use this new graveyard. Horde characters dying on Teldrassil will still only be able to use the graveyard at Dolanaar.
o An Alliance-only graveyard has been added just outside of Ironforge, around the side of the mountain. It is only for use by Alliance characters that die inside Ironforge and in the Gates of Ironforge sub-area of Dun Morogh. Horde characters dying therein will continue to only use the Kharanos graveyard.
o The Ruins of Lordaeron above Undercity now has a Horde-only graveyard. Horde characters dying inside the Undercity will use this new graveyard. Alliance characters will continue to solely use the Faol's Rest graveyard.
o A neutral graveyard has been added at the Eastvale Logging Camp in Elwynn Forest. The graveyard at Goldshire is now for use by the Alliance exclusively. Horde characters dying in Elwynn Forest and its sub-areas, as well as in Stormwind, The Stockade and the Deeprun Tram, will have their spirits travel to the new graveyard at the Eastvale Logging Camp.
o A neutral graveyard has been added on the island of Caer Darrow in Western Plaguelands. It will serve characters who die on Caer Darrow and in Scholomance.
o A neutral graveyard has been added in the Eastern Plaguelands near the northwestern shore of Blackwood Lake. Characters that die in The Fungal Vale will continue to use the Darrowshire graveyard due to the mountains between it and the new graveyard. Additionally, characters dying in Stratholme will now use the new Blackwood Lake graveyard.
o A neutral graveyard has been added in Feralas, just to the southwest of Dire Maul. Characters dying in Dire Maul will use this new graveyard.
* Darkmoon Cards have been seen dropping from high level Humanoids around the world. Collect a set of them and bring them to the Darkmoon Faire when it is in town!
* The "Human, Theramore" faction is now the "Theramore" faction. This faction is allied with the Alliance and is at war with the Horde.
* High Elves now have their own distinct faction – "Silvermoon Remnant". This faction is allied with the Alliance and is at war with the Horde. Not all High Elves are a part of this faction.
* Several NPCs around the world are now associated with the proper faction.
* Dimetradons in Un'Goro Crater should be found more regularly now.
* Fire Elementals in Searing Gorge should be easier to find.
* The pair of gryphons guarding the entrance to the Hinterlands have finally decided to stop staring at one another and will now wander around the entrance to the pass.
* Rashona Straglash was moved to be with other cloth-centric citizens in Orgrimmar.
* Several NPCs that were not marked as Civilians are now correctly labeled.
* Dark Strand Cultist and Enforcers are now correctly labeled Humanoid.
* Morbent Fel’s level was slightly reduced to better fit the level range of Duskwood.
* Brinna Valanaar in Azshara now sells higher level arrows.
* Hadoken Swiftstrider of Camp Mojache, Feralas and Dinita Stonemantle in Ironforge received promotions; they are now significantly tougher than before.
* Certain floating herbs, minerals, and chests should now be more down to earth.
* The Barrens should now feel more alive.
* Sickly Gazelles now have a sickly look to them.
* Jarven Thunderbrew in Kharanos warns players in Common now, and not in Dwarvish.
* The Wastewander Scufflaw of Tanaris now spells his own name correctly.
* Swift Green Raptor has been renamed to Swift Olive Raptor for clarity.
* An icon has been added at the Kalimdor continent map level for Revantusk Village.
* Revantusk Village will now have an arrow pointing in its direction on the mini-map when you get close enough to it.
* Fixed some typos in Gilnid's text in The Deadmines.
* Fixed some typos in Supervisor Raelen's text in Elwynn Forest. 5:23 PM 6/27/2005
↓这是我家门外的那片湖,没错,是我家,不是天堂.[点击欣赏更多]

黑石塔门口往东走能看到一个球~点那个球就可以传进去了

开启任务是打完将军点后边那球...

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做任务
类似MC PORTAL吧
↓这是我家门外的那片湖,没错,是我家,不是天堂.[点击欣赏更多]

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新副本 怎么进啊?

ubrs只能15人,可新副本要40人啊。。
马赛克是人类文明朝前发展的重要阻碍!

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中文版
1.6版更新详细说明 more.. 

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以下为Blizzard发布北美1.6.0更新内容:

黑翼之巢开放!
奈法利安的栖身地 - 黑翼之巢,可以在黑石塔的最高处找到这个地方的入口。
奈法利安就在黑石山脉顶峰最黑暗的地方,开始展开他永远摧毁拉格纳罗斯,并领导他的军队横扫艾泽拉斯大陆上的所有种族计画的最后阶段。

黑翼之巢是一个让最高等级 40 人团队探险的地下城,有许多新的事件和诱人的奖励等待着有勇气进入这个神秘殿堂的冒险者。

暗月博览会!
在收集了世界上各种稀奇古怪的东西之后,希拉斯.暗月带领着暗月博览会的成员在艾泽拉斯世界进行巡游,向各地的人们展示他们千奇百怪的东西。
虽然他们大多数时候都在未知的地方,但是他们会经常的停留在莫高雷和艾尔文森林。当博览会即将到来的时候,会有专门的通报者在奥格玛和铁炉堡宣布他们的到来。

战场管理员!
现在有个新方式可以让你进入战场队列-战场管理员!右键点选这些出现在各大城市中的战场管理员,就可以让你的角色和进入战场传送门之后一样,等待进入战场。
两者的功能是完全一样的,所以当你的角色可以进入选定的战场时,你就会被直接传送进入。
格罗杜姆.钢须站在铁炉堡的战争大厅中,他是联盟奥特兰克山谷的战场管理员;银翼哨兵的伊萨拉斯位于达纳苏斯,就在战士训练师的旁边,她可以将联盟的角色送入战歌峡谷。
在奥格玛荣誉谷中,布拉克古尔是部落战歌峡谷的战场管理员;卡尔塔.血喉则将会送部落角色进入奥特兰克山谷为部落的荣耀而战。
相应城市的卫兵将会指引你去找到这些 NPC。

综合
- 登入接口上加入新的选项。如果你点选屏幕左侧「记住帐号」的选项,游戏会在激活时自动填入你的使用者名称。
- 不死意志(不死族种族天赋) - 持续免疫不良效果事件降低到 5 秒钟。- 食尸(不死族种族天赋)- 生命值重生量改变为 10 秒钟内恢复角色总生命值的 35%。
- 石像形态(矮人种族天赋)- 现在可以用于取消自身中毒效果。
- 拳系武器和别的武器有一样的机率进行格挡。
- 在晕眩状态无法切换任何武器。
- 宠物现在当它们的主人骑马时会进入被动/跟随模式。
- NPC 造成的晕眩效果现在和别的减速效果技能叠加。需要注意的是,减速的效果并不会叠加,但是减益效果图标依然会显示从而保证整个效果的持续时间。
- 现在由环境造成的伤害会取消潜行效果(比如说:在岩浆中游泳)。- LOL
现在一些生物的沉默法术被归类为沉默效果,这让比如坚定意志的天赋提供更高机率来抵抗这些效果。
- 吸取法力现在在战斗纪录中会正确显示获得的魔法值。
- 修正了在使用食尸附近没有尸体的错误提示。
- 修正了在坐骑上尝试攻击显示的错误提示。
- 复活法术现在将正确的检查施放距离,即使目标的灵魂已经释放。
- 法术反弹视觉效果和功能极大地增强。
- 回击效果现在和任何相关的导弹型效果同步。
- 现在使用特殊技能如果被格挡之后,一些需要格挡之后才可以激活的技能将会被激活。
- 伤害护盾法术现在当你使用同时伤害你和你的敌人的法术的时候不再会对你造成伤害。
- 现在修正了当处于一个队伍中时,在有根基图腾的情况下使用信道技能所产生的图像异常。
- 修正了被解散然后重新召回的宠物身上霜寒刺骨的持续时间。
- 修正了当副手拳系武器破损之后,造成主手匕首无法使用的错误。
- 生命吸取法术当你是一个幽灵的时候不会再将生命值转化给你。
- 你在交谈及喝醉后坐下时无法口出亵渎之词。....

麦金塔
- 针对麦金塔版本加入一些对地形加载和渲染上的优化。
- 在显示选项中加入了多重取样支持。
- 修正了一个观察别人身上制作出的物品的时候出现原本不存在的属性的错误。
- 升级了苹果计算机的声音代码,从而让内存使用更加有效。

PvP
- 荣誉系统
现在在你的角色的荣誉接口会有一个进度条,这个进度条标记着你和下一个等级有多大的差距。
现在在荣誉系统出现「本周」区块,这一区块将会显示你在本星期中的 PvP 纪录。
现在会出现你现在的等级的进度条(侦察兵,下士等等)。这可以让你知道你是比前一个等级进步了还是退步了。
荣誉接口的「本阶段」区块改为「今天」,这将会显示你当天的成绩而不是最近一段时间的成绩。
荣誉等级 11 级以及更高等级的玩家可以在世界防御频道说话。
在世界防御和当地防御频道中说话将在显示名字的同时显示你的军阶。
战场计分板上会显示这个战场开始至今的时间。

- 战歌峡谷
战歌峡谷在战场入口处的商人会根据你的友好度来出售新的物品奖励。只有当你达到尊敬之后才会开始出售。
己方携带旗帜的玩家将会在地图上显示。
战歌补给官和银翼补给官现在提供特别的徽章出售。和这两方势力达到尊贵的声望可以以 5 金币的价格购买这些徽章(不包括折扣)。
玩家在完成可以重复完成的战歌峡谷任务之后获得阵营声望奖励。

- 奥特兰克山谷
在一轮战场结束之后,如果一方的防御塔还没有被摧毁的话,该方将会获得额外的荣誉奖励。剩余的防御塔越多则获得的额外奖励越多。
如果你获得胜利,并且保持你本方队长没有死亡的话,你将获得额外的荣誉奖励。
一些奥特兰克商人出售的东西是获取后绑定。
防御塔守卫的重生时间(假设防御塔没有被摧毁)大大增加。
血怒者科尔拉克现在对于多种法术和技能效果免疫。
现在派出骑兵冲锋的最小荣誉要求为尊敬。
崇敬或更高声望的玩家现在在他们救出本方的空军指挥官之后可以召唤空中打击。
奥特兰克的守卫重生现在根据更加直观的机制进行。你可以查看官员补给商人那里来了解这些变化。
修正了一个联盟队伍无法通过摧毁防御塔获得荣誉的错误。
修正了部落在一轮战场结束之后占据矿坑的时候无法获得额外的荣誉点数。

- 驱散法术无法使用在正在对决的玩家身上,除非施法者在这个决斗中。
- 在整个对决过程中你都将处于战斗状态。
- 你无法协助完全 PvP 状态的玩家除非你也处于完全 PvP 状态。
- 如果你打开 PvP 战斗记录,那么在你乘坐飞行工具的时候不会被清除。
- 当决斗的时候,如果对方处于 PvP 状态而猎人没有处于 PvP 状态,猎人的陷阱也会正常发挥作用。
- 在 PvP 中移除徽章不会将玩家标记处于战斗状态。


职业部分:
德鲁伊
- 变形现在可以消除冰系法术造成的减速效果(寒冰箭,冰霜震击,冰锥术等等)。
- 野性冲锋 - 目标如果免疫无法移动效果的话,野性冲锋无法使其无法移动。打断效果依然会影响目标。
- 影遁(夜精灵种族天赋)- 在变形状态使用影遁会正确报告错误信息。
- 德鲁伊的变形按钮在被变羊的时候不再会显示不可用。

猎人
- 反击 - 现在会对免疫无法移动效果的目标造成伤害。
- 摔绊 - 现在会对免疫无法移动效果的目标造成伤害。
- 爆炸陷阱 - 修正了一个该陷阱对于高等级的目标伤害不正确降低的错误。另外,在对决中,这个陷阱不再可以杀死对方。
- 猎豹守护和豹群守护 - 非伤害性法术和技能不再会导致晕眩效果。
另外,当切换猎豹守护和豹群守护的时候,你不再会收到「现在已经有一个更强大的法术处于激活状态」的错误信息。
- 野兽知识 - 当使用在敌方目标上的时候不再会将你标记为 PvP 或者导致卫兵对你进行攻击。

法师
- 寒冰箭 - 免疫减速效果的目标将不再会受到寒冰箭减速效果的影响。伤害依然会造成。
- 冰霜新星 - 现在会对免疫无法移动效果的目标造成伤害。
- 冲击波 - 现在会对免疫无法移动效果的目标造成伤害。
- 冰锥术 - 免疫减速效果的目标将不再会受到冰锥术减速效果的影响。伤害依然会造成。
- 侦测魔法 - 现在不会引起哥布尔城镇卫兵的仇恨。
- 点燃 - 现在可以被任何驱散魔法驱散。
- 霜甲术/冰甲术 - 免疫减速效果的目标将不再会受到冰冻移动减速效果的影响。攻击速度依然会降低。
- 奥术增效 - 修正了这个天赋的第三等级没有正确地增加伤害(原本增加 2%,现在正确地增加 3%)。

圣骑士
- 自由祝福 - 可以用于消除寒冰箭,冰霜震击,冰锥术造成的减速效果。
现在这个技能不会消除冰霜新星、断筋、摔拌、精神鞭笞、反击或者冲击波或者近距离和远程攻击所造成的伤害。
- 奉献 - 当施放的时候不会取消武器的冷却时间。
- 增强公正圣印 - 说明文字更新,说明更加清晰。
- 命令圣印 - 现在命令圣印造成的伤害会正确地在对方头顶和战斗记录中显示。
- 召唤战马 - 新的图标。
- 修正了当圣骑士使用神圣干涉的时候不总是死亡的错误。

牧师
- 精神鞭挞 - 现在对于免疫减速效果目标会造成伤害。
- 暗影形态 - 现在正确的变为除了神圣技能之外所有技能都可以使用,而不是只能够使用暗影和戒律技能。
说明更新 - 这些修正使原本无法实施的技能可以施展(制造交易物品,挖矿,召唤坐骑,使用炉石等等)。
- 救赎之魂 - 说明更加清晰。
- 虚弱之触 - 这个技能高等级施放在敌对目标上的时候不会被该技能的低等级版本替换。

盗贼
- 还击 - 如果目标免疫缴械的话将会因为还击而遭受伤害。
- 解除敌对阵营猎人的陷阱将不再会将盗贼标记为 PvP 状态。
- 鬼魅攻击 - 不再会在使用的时候对你本身造成伤害。
- 预谋 - 修正了当持续时间过去之后,连击点数不会消失的错误。另外增加了范围和持续时间。
- 使用者接口正确显示伺机待发对于冷血的正确作用效果。

萨满
- 冰霜震击 - 现在免疫减速效果的目标将不会受到冰霜震击减速效果的影响。伤害依然会造成。
- 复生不再会在被灵魂石绑定的萨满死亡之后出现选项。灵魂石将会被优先使用。
- 冰封武器 - 现在免疫减速效果的目标将不会受到冰封武器减速效果的影响。伤害依然会造成。
- 烈焰召唤 - 修正了伤害奖励对于不同图腾不会生效的错误。
- 没有标记 PvP 的萨满对标记 PvP 的目标施放链式法术将会正确地反弹到其它的 PvP 目标身上。
- 火焰新星图腾的说明文字修正来正确地说明该图腾造成的伤害。

术士
- 由于术士天赋的改变,术士所有天赋点数变为未分配状态,现在可以进行重新分配。
- 残废(末日守卫) - 现在免疫减速效果的目标将不会受到残废减速效果的影响。近战和远程攻击减速效果依然会影响这些目标。
- 恶魔皮肤/恶魔护甲 - 现在在所有时间都增加生命值回复速度,就和预想的一样。以前,只有在战斗状态之外的时候才会恢复生命。说明文字修正。
- 恶魔牺牲 - 虚空行者和地狱犬的牺牲效果改变。虚空行者现在将每4秒恢复你生命值总值的 3%。地狱犬将会每 4 秒恢复你魔法值总值的 2%。
- 恶魔牺牲现在可以正确地作用于被放逐的召唤生物身上。
- 召唤恐惧战马 - 新的图标。
- 黑暗契约 - 修正了当宠物没有足够可以被吸取的魔法值的时候,战斗记录中错误得报告吸取魔法值的错误。
- 相位变换(小鬼)- 当相位变换的时候,小鬼是无法点击选择的,但是对于所有的法术和攻击都是一个非法的目标,除非是自身施放的法术。
- 增强生命石 - 天赋所增加的效果应该在别的玩家使用生命石的时候也会有效。
- 召唤仪式 - 修正了有的时候术士可以从副本外召唤属于同一副本的队友的错误。
- 邪恶强化 - 不再需要恶魔耐力天赋。现在这是一个4级的天赋,它的前置条件改为新的恶魔掌握天赋。
- 魔石大师 - 被一个新的称为恶魔大师的天赋所替代。
- 新的天赋(恶魔):恶魔大师 - 只要召唤恶魔存在,就给予术士和召唤恶魔一个效果。根据召唤的不同恶魔有不同的效果。
- 末日仪式 - 现在可以显示冷却时间。

战士
- 由于战士天赋的改变,战士所有天赋点数变为未分配状态,现在可以进行重新分配。
- 断筋 - 现在会对免疫减速效果的目标造成伤害。减速效果提升。
- 增强断筋 - 设计改变。现在不再提升减速效果。3 点天赋点数将给予战士 5/10/15% 机率使得目标无法移动 5 秒钟。
- 震耳嗓音 - 除了增加持续时间之外,这个天赋还将增加战斗怒吼和挫志怒吼的范围 10/20/30/40/50%。
- 战斗怒吼 - 说明文字更新,说明产生效果的范围(单位码)。
- 挫志怒吼 - 说明文字更新,说明产生效果的范围(单位码)。
- 增强狂暴之怒 - 不再增加效果的持续时间。天赋将会在狂暴之怒激活之后增加 5/10 点怒气。
- 增强挫志怒吼 - 天赋增加的效果提升到 8/16/24/32/40%
- 刺耳怒吼 - 天赋增强不再有前提需求(增强刺耳怒吼)。
- 死亡之愿 - 现在在被恐惧状态可以使用,使用之后取消现有恐惧效果。
- 残忍 - 设计改变。残忍现在是一个实时近战攻击,造成战士攻击强度 30% 的伤害。另外,下 5 次成功的近战攻击将可以帮助恢复生命值。
- 震荡猛击 - 不再需要增强复仇天赋就可以加强天赋。
- 盾牌戒律 - 被新的天赋盾牌猛击替换。
- 新的天赋:盾牌猛击 - 用你的盾牌猛击你的对手,造成伤害并且有 50% 的机率驱散目标身上的一种法术效果。另外产生中等的仇恨。需要首先加上震荡猛击天赋。
- 英勇打击/破甲攻击/复仇/惩戒痛击 - 说明文字更新,增加对于这些技能造成仇恨值的说明。对于这些技能产生的仇恨值没有改变。

任务
- 现在有一个新的进入黑翼之巢的任务。狩猎愉快!
- 亡灵壁垒的暗影牧师范蒂丝现在正确的在任何交还「回到亡灵壁垒」的玩家身上加上增益效果。
- 修正了部落版本的「失而复得」的一个文字错误。
- 厄运之槌术士坐骑召唤仪式过程中小鬼不会再在召唤它们的传送门处卡住。
- 「收集龙蛋」任务在使用电动采集模块收集被冰住的龙蛋之后会使它们消失。
- 在「交易工具」任务中获取一套盗贼工具不会将你标记为 PvP。

专业技能
- 瑟银兄弟会现在出售一些新的配方。另外,一些以前的配方要求的阵营声望要求改变。
- 在和木喉熊人声望达到尊敬之后增加了新的锻造/制皮/裁缝/附魔配方。
- 在和银色黎明声望达到尊敬之后增加了新的锻造/制皮/裁缝/附魔配方。另外在和银色黎明声望达到尊敬之后增加一种新的急救配方。874 inf 100遍吖100遍
- 黑石深渊的罗克图斯?暗契现在在尊敬、崇敬和崇拜声望之后出售许多新的配方。
这些配方包括附魔,裁缝,制皮(所有三个分支),锻造(护甲匠和武器匠(所有的三个分支)。

物品
- 套装
恶魔之心,塞纳里奥,巨兽之王和大地之怒套装外形修改。恶魔之心软帽的名字改变,以更加符合其新形象。
总元帅和高阶督军 PvP 荣誉奖励资料增强,外形修改。
联盟炼甲和部落的皮甲,炼甲史诗级 PvP 荣誉奖励护甲套装外形修改。
勇士的震地者套装奖励现在更加清晰地说明所有震动系法术将会增加致命一击机率。
鬼雾的8件套装奖励将会正确地影响暗影法术效果。
血牙套装的增强佯攻效果说明将会详细叙述其增加的百分比效果。
当女性角色穿著驭兽者外套时会出现材质缺失,这个错误现在被修正。
现在完全破损的套装物品将不会提供套装奖励。
- 部落和联盟的军旗现在只有在 PvP 战场中使用,但是冷却时间降低到 10 分钟。
- 等级 3 的雷矛徽章现在产生正确的生命值恢复效果。
- 你现在同时只能够拥有一种超强药剂效果。(泰坦药水,精炼智能药水,超级能量药水,多重抗性药水,化石药水)
- 佩戴黎明之印饰品拥有和佩戴银色黎明委任徽章同样的效果。
- 哥布尔工兵炸药现在可以在移动中使用。
- 黑铁炸弹的说明文字和作用范围被修正。
- 圣契现在在拍卖所被归类到书籍一类。
- 退化射线效果改变:现在将目标移动速度降低到正常移动速度的 80% 并将降低目标法术和近战攻击力 40。范围现在是 20 码。nerf前的还没用过捏><
- 雪盲软靴现在被归属为史诗级物品。
- 萨弗拉斯指环现在是独特的物品。
- 火焰卫士护肩现在拥有正确的图像效果。
- 森林蟑螂油现在可以出售。....
- 觅血者十字弓射击动画修正。
- 烟鬼的打火器造成的伤害会在战斗纪录中正确地显示。
- 水藤的水下呼吸效果在变形之后依然有效。
- 变异鱼所造成的任何有意或有害的效果在注销之后依然保留。
- 雷暴套装的套装奖励加强。现在它会更加受到盗贼和德鲁伊的欢迎。
- 冬夜配方现在正确地显示 +7 法术效果而不是 +5。
- 修正了联盟召回符文说明的一个拼写错误。
- 一些在奥特兰克山谷可以捡拾的物品一堆的数量改变。

团队和地下城
- 通灵学院的一些重生点取消。这使得在其中进行的 5 人作战更加愉快。
- 斯坦索姆的一些重生点取消。这使得在其中进行的 5 人作战更加愉快。
另外,如果你在和拉姆斯登或者瑞文戴尔男爵作战时失败之后依然可以继续一次尝试。
- 斯坦索姆那些有陷阱的箱子可以被侦测陷阱所探测到并且可以被拆除。另外,减少了陷阱中怪物的数量。
- 斯坦索姆的许多生物获得了探测隐形/潜行。
- 熔火之心的物品掉落进行略为修改。
- 在熔火之心中死亡和释放的玩家现在地图上尸体的位置将位于黑石深渊洛索斯.天痕旁边的窗口。
- 相位变换的小鬼现在不再能够被玛格曼达的熔岩炸弹所击中。
- 玛格曼达的熔岩炸弹所造成的伤害以及被抵抗信息将出现在战斗纪录中。
- 修正了导致火焰之王的宝箱(玛格曼达的箱子),七贤之箱(黑石深渊七个矮人箱子)和戈多克贡品箱(厄运之槌)过快消失的错误。
- 玛格曼达的箱子中史诗级任务道具掉落机率增加到 100%。
- 玛拉顿中堕落的自然力量会正确地进行追击。!!!!!
- 厄运之槌的一些重生点修改并且略为增加了重生数量。
- 黑石塔中的稀有怪物水晶之牙的出现机率修正。

使用者接口
- 队伍接口现在大大增强。你可以打开队伍接口,然后拉出某一特定职业的所有队友名到屏幕任何位置。
你也可以拉出任何一组队伍的所有队员到屏幕上。所有这些队友的生命值,魔法值和限量的增益或减益法术都将会显示。
并且你可以点击这些图标来选择对应的玩家。你可以右键点击这个职业或者团队的使用者接口元素来进行修改,来改变使用者接口的现实或者移除相应的使用者接口元素。
- 如果你使用Tab键循环选择你的目标,然后手动选择任何一个不同的目标,此时再次使用Tab键可以返回到你刚刚最后用Tab键选择的目标。
- 动作条上的物品及时在它们被消耗掉之后依然存在在动作条上。
- 如果你在聊天状态 shift + 点击某件物品连结的话,那么这个物品连结将会复制到你的对话内容中。
- 信件姓名自动填入现在还会自动填入你公会好友的名字。
- 按 ESC 键将会取消远程武器的自动射击。
- 宠物接口现在当你在坐骑上的时候会变成灰色来表明你无法在此时控制你的宠物。
- 所有会导致非荣誉击杀的 NPC 将会在目标框周围出现白色的背景。
- 现在伤害抵抗和脆弱效果将会在战斗纪录中显示。
- 被完全格挡的战斗技能现在正确地在战斗纪录中显示。
- 击碎技能会在战斗纪录中显示更多的信息。
- 毒药和诅咒造成的伤害现在在施放者被杀死之后依然会在使用者接口显示。
- 现在玩家如果在一个团队队伍中或者不是队长的情况下试图加入汇合石队列的话,他会收到一条错误信息。
- TargetUnitsPet() 已经过时并从脚本系统中移除。
- 在脚本系统中增加了 UnitInRaid(),TargetLastTarget() 和 TargetNearestRaidMember() 。
- GetPlayerMapPosition() 只有对你,你的队伍和团队队伍有效。
- 修正了当重新进入世界之后聊天窗口位置不会恢复到正确位置的错误。
- 修正了当说话过多,NPC 的聊天泡泡导致当机的错误。
- 修正了当列举某个人数很多的频道中的人名的时候当机的错误。
- 修正了当施法职业被脚踢之后有可能卡住的错误。

世界环境
- 飞行路线
在贫瘠之地陶拉祖营地增加了飞行点。
新的部落飞行路线
贫瘠之地陶拉祖营地 <-> 贫瘠之地十字路口
贫瘠之地陶拉祖营地 <-> 莫高雷雷霆崖
贫瘠之地陶拉祖营地 <-> 千针石林乱风岗
修正了一些从幽暗城去落锤镇过程中穿过安多哈尔遗迹时的问题。
修正了一些从铁炉堡去暴风城飞行路线的问题。
夜色镇 <-> 藏宝海湾飞行路线现在不再会飞过荆棘谷的古拉巴什竞技场,因此也不会将飞过的玩家标记为完全 PvP 状态。另外,狮鹫不再会穿过格罗姆高的哥布尔飞艇。
- 墓地
菲拉斯,杜隆塔尔,莫高雷,达那苏斯,提瑞斯法林地(不包括亡灵堡垒的墓地),艾尔文森林和东瘟疫地现在使用全新的目的系统。现在这个系统将会使你的灵魂出现在该地区最近的墓地。
比如说,一个联盟角色如果在新的达那苏斯目的附近死亡,具体将在下面详述,塔的灵魂将出现在新的目的而不是出现在多兰纳尔的目的。起始区域的墓地仍然有自己的独有的影响范围。比如说,在丧钟镇外死亡的部落玩家将不会出现在丧钟镇的墓地中,他的灵魂将出现在最近的提瑞斯法林地的墓地。
在杜隆塔尔北部有一个新的只属于部落的墓地,就在奥格玛的南边。除了为杜隆塔尔北部进行服务之外,在奥格玛,传说大厅和怒焰裂谷中死亡的玩家将会使用这个新的墓地。
在杜隆塔尔死亡的联盟角色依然只会使用剃刀岭的墓地。
现在在达那苏斯东部增加一个新的只属于联盟的墓地。在达那苏斯死亡的联盟玩家将会使用这个墓地。在泰达希尔死亡的部落玩家依然只会使用多兰纳尔的墓地。
在铁炉堡外侧靠近山一侧增加一个新的只属于联盟的墓地。它只能被死亡在铁炉堡以及丹莫洛铁炉堡大门中的联盟角色所使用。在这个地区死亡的部落角色依然将会使用卡拉诺斯的墓地。
在幽暗城上方的罗德隆废墟将会有一个新的只属于部落的墓地。它只能被死亡在幽暗城中的部落角色所使用。在这个地区死亡的联盟角色依然将会使用法奥之墓的墓地。
在艾尔文森林的东谷伐木场增加了一个新的中立墓地。闪金镇的墓地只属于联盟。
在艾尔文森林,暴风城,监狱以及矿道地铁中死亡的部落玩家灵魂将会出现在东谷伐木场的墓地之中。
在西瘟疫之地的凯尔达隆岛上增加了一个墓地。这将为死亡在凯尔达隆和通灵学院的玩家服务。
在东瘟疫之地的黑木湖西北岸增加一个新的中立墓地。在蘑菇谷中死亡的玩家依然将会使用达隆郡的墓地,因为这个地方和新的墓地之间有重山相隔。另外,在斯坦索姆死亡的角色将会使用黑木湖的墓地。
在菲拉斯增加了一个墓地,就在厄运之槌的西南面。在厄运之槌中死亡的角色将会使用这个新的墓地。
- 暗月卡片将会从高级人形生物身上掉落。收集一整套卡片并把它们带到城镇中的暗月博览会那里。
- 原本没有标注为平民的一些 NPC 现在有了正确的标记。
- 现在高精灵有自己独特的阵营 - 「银月幸存者」。这个阵营和联盟结盟并且和部落处于交战状态。并不是所有的高精灵都属于这个阵营。
- 世界上的一些 NPC 现在和恰当的阵营相联系。
- 安戈洛尔环形山的双帆龙出现机率增加。Orz
- 灼热峡谷的火焰元素更加容易找到。
- 守护在辛特兰门口的两头狮鹫终于决定不再对瞪着了,它们将会在入口附近游荡。
- 莱什纳.刺藤将会被移动到奥格玛别的布衣穿著者汇集地。
- 暗滩祭司和暗滩执行者现在将被正确地标识为人形生物。
- 摩本特.费尔的等级略为降低来符合暮色森林玩家的等级。
- 艾萨拉的布琳娜?瓦兰达尔现在会出售更高等级的弓箭了。
- 莫沙彻营地的哈杜肯.迅蹄以及铁炉堡的丁尼塔.石衣现在能力提升;现在他们比以前难以击败多了。
- 一些浮空的草药,矿藏和箱子现在重新回到地面。
- 贫瘠之地变得更具生气。
- 生病的蹬羚现在看上去更加病怏怏的。....
- 卡拉诺斯的加文.雷酒现在用通用语而不是矮人语来警告玩家。
- 塔纳利斯的废水生物可以正确地拼写自己的名字了。
- 迅捷绿色迅猛龙改名为迅捷橄榄色迅猛龙来进行更好地描述。
- 在卡林多大陆地图上增加了恶齿村的标识。
- 当你靠近恶齿村的时候,小地图上会出现箭头标识它的方向。
- 修正了死亡矿坑基尔尼格说话中的语法错误。
- 修正了艾尔文森林管理员莱琳说话中的语法错误。
↓这是我家门外的那片湖,没错,是我家,不是天堂.[点击欣赏更多]

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Priests
牧师
* Mind Flay - Will now cause damage to targets immune to movement slowing effects.
精神鞭挞-可以对减速免疫的怪造成伤害
* Shadowform - Changed so all spells except Holy can be cast rather than only Shadow and Discipline spells. Tooltip updated. This fixes several bugs that prevented various actions (creating tradeskill items, mining, summoning a mount, using a hearthstone and many more).
暗影模式-能使用除了神圣系技能以外的所有技能,比如可以在暗影模式下使用商业技能,采矿,召唤,使用治疗石等等。
* Spirit of Redemption - Tooltip updated to be more clear.
救赎之魂-改了图标 =。=|||
* Touch of Weakness - Stronger versions of this effect on enemy targets will no longer be replaced by weaker versions.
虚弱之触-高级的不会被低级的覆盖

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UP FOR THE UPDATE
↓这是我家门外的那片湖,没错,是我家,不是天堂.[点击欣赏更多]

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那里面的M4部分谁解释哈??如果我能看完那么多~我肯定是个超人

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ud的亡灵意志就是那出头的鸟
Table is the manager of Marszoo.
→你的WebGame社区←
→最专业WebGame社区←
→我爱WebGame专业资讯站←

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我是个还没更新的还没冲点的..............谁来安慰我~ <???>

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我现在有点感觉我在吃着碗里的 看着锅里的 <==>
马赛克是人类文明朝前发展的重要阻碍!

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5 秒也够了。能解恐惧,徽章能解变羊,先手还是我们。

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恩,也就duel UD盗贼不是0胜率了
↓这是我家门外的那片湖,没错,是我家,不是天堂.[点击欣赏更多]

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可能涉及到平衡问题..

但是对于PVE的我们来讲..还是很不错了
马赛克是人类文明朝前发展的重要阻碍!

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但是UD的M4还是很强的啊~至少弄死比巨魔强~ 

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