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原帖由 诺言1942 于 2012-12-12 19:36 发表
咦,这些都是TRO的设置吧,IRO的设置是帖子中的效果,就是还未可知未来CRO的环境。(视频中基本都有体现。)PS:冰雾和深渊泥沼的效果我倾向于TRO的设置,不过IRO还没有做修改。
因为前提是以IRO为背景的关系, ...
iRO的深渊泥沼公式:
Marsh of Abyss
Fixed Cast Time: 0.5 second
Variable Cast Time: 2.5 seconds
Skill re-use Delay: None
Global Skill Delay: 1 second
Movement reduction: - (10 * Skill Level) %
AGI/DEX reduction on players: - (3 * Skill Level) %
AGI/DEX reduction on monsters: - (6 * Skill Level) %
Skill duration is: 5 second (Fixed) + 25 second - {( INT + LUK ) / 20 second }
(If this value is negative, set to 0)
Marsh of Abyss will remove Acolyte Skill: Increase AGI, Sniper Skill: Wind Walk, and Attack speed increasing potions.
Movement penalty can stack with other movement slowing effects such as Quagmire, however player’s movement speed cannot be brought below 50%.
iRO的魔力霜冻公式:
Stasis
Fixed Cast Time: 1 second
Variable Cast Time: 3 seconds
Skill re-use Delay: 5 minutes
Global Skill Delay: 2 seconds
AoE: Level 1: 19x19
Level 2: 21x21
Level 3: 23x23
Level 4: 25x25
Level 5: 27x27
Duration: 5 second (fixed) + { Stasis Skill level * 5 - (Target’s VIT + DEX) / 20 }
(If this value becomes negative, the duration is set to 0)
以上公式跟台服是一样的,难道你们游戏里面跟官方公布的公式有差别?
少量luk对曼陀罗的抵抗可以忽略,大量luk投入很不划算。当然,也不排除点大量luk的大法师,比如我以前国服的号。str和luk就见仁见智吧,我是非常怕逐影的假面
1级暴风雪冰冻几率是最高的,如果因为回廊装备必须用高级暴风雪那个念咒速度和冰冻几率,还不如无限霜爆来的实在 |
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