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3#
发表于 2010-7-16 15:55
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Aspd_penalty
=IF(Job_Base_Aspd>144 , 1 -( Job_Base_Aspd - 144)/50, 1)
Base_Aspd
= ROUNDDOWN(200-(200-(Job_Base_Aspd + shield_penalty + SQRT(AGI * 10(when long range weapons = 10.09) + DEX * 0.183) * Aspd_penalty)) *(1 - ASPD_Potion_% - ASPD_Skill_%), 1)
%_ASPD_Equipment
= ROUNDDOWN((195 - Base_Aspd) * ASPD_Equipment_%, 1)
Final_Aspd
= Base_Aspd + %_ASPD_Equipment + fix_ASPD_increase_equipment
[Potion %]
Concentration 0.1 / Awake 0.15 / Berserk 0.2
[Skill %]
Two Handed Quiken : 0.3
Berserk : 0.3
Swing Dance : 0.07
adrenalin rush = about 0.25 ?
spear quiken = 0.3
....etc : ? |
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