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估计回旋斩还不错
起码不用像黑暗瞬间那样要念的
清小怪应该不错的
5.31的DQMJ3...6月的B2W2..要死人了这撞车

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很需要MJS啊……

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来源:http://forums.irowiki.org/showpo ... &postcount=4176

the key thing is that gravity tries to work with weird concept restrictions... from what I see of the current state of GX here are the restrictions that gravity imposed to the class:

Crappy Aoes: GXs Aoes cannot be higher them 3x3 unless a cast and or aftercast delay is involved and even so it's 5x5 at max

Restricted Range: Gxs are envisioned to be mainly mellee fighters so all ranged skills must have one or more restrictions: cross ripper and it's counter dependancy, soulbreaker and the delay, venon knife non edpable, grimtooth only in hidding and without edp boost.

Weapons are everything: GX is pretty much being balanced to be very weapon dependant... Edp is the main indicator of this... also if you think about it... most of the cool stuff a GX can do is because of the weapon he's using rather then an innate skill... no saying that other classes don't depend on their equipment, but in a different way than GX

(it's important to point out that GX was the target of a lot of criticism toward balance just because cross impact range was 3... infact because cross impact had the highest attack modifier of the third classes it was the biggest target of criticism for a while,granted that while it had no animation it was as broken as possible and some players tried to pretend that was fair, but them when the 3-2s started ranking up the damage of the game a lot of changes that were made to protect an outdated damage balance, were not reviewed... most of the gx skill concepts were turned somewhat outdated and so on)


大概翻译:
1.十字切割者的范围技能是渣渣。
2.十字切割者的远距离攻击技能限制太多。
3.十字切割者很需要好武器。
4.3-1出来时、十字切割者的弱势还不太明显,但3-2出来后,十字切割者就越发渣渣了、很多技能概念都显得过时。

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原帖由 Giki 于 2010-6-9 08:01 发表
1.BBC的dps现在一般都没技能流的高、主要还是得看装备和aspd公式。
2.新毒对boss无效,在gp中应用较多的则是遗忘毒、相当于强化版的沉默。
3.不知道人防装最终改成什么效果了,是减技能倍率还是减最终伤害,如 ...

最后一点我顶起~!

伤害本来就杯具~好吧~HW大便再减低40%很好~都TMD的玩卢恩去吧~~
世界之树'SK'CK研究交流Q群:3762591   當我拿起拳刃的那一刻起。我只存活於暗殺與被殺

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1.BBC的dps现在一般都没技能流的高、主要还是得看装备和aspd公式。
2.新毒对boss无效,在gp中应用较多的则是遗忘毒、相当于强化版的沉默。
3.不知道人防装最终改成什么效果了,是减技能倍率还是减最终伤害,如果是后者,玩连十字斩的新ck会被大大削弱。

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杀人应该是接技能吧。一个连一个的。这样才华丽。

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三转的CK攻击应该平砍和技能并重吧,还有新毒之类的骚扰技能,属性点比较充裕,SAVDL都能涉及……

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那是不是1.5后就没有SDV(或SVD)加点了?都只有BBC和SAD了?难道只能靠平砍的攻击速度和毒来杀人了?
郁闷啊,看来得卖那些装备了- -。顺便问下,1.5大概什么时候出

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刺客玩法要变了!

提示: 作者被禁止或删除 内容自动屏蔽

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那是不是意味着现在的音速CK装备到了1.5都要贬值了?天哪,还是喜欢秒人的CK- -

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虽然致命削弱了
但是浸透改强了啊
1.5讨论群48651177 装备,配点,技能,价格,服务器状况,各类疑难杂症均可讨论.群内有各类资料,资料站共享.验证RO.盼收费免费各职业专家加入交流.12小时内未通过请再加一次

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别忘了十字切割者还有要命的群攻

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原帖由 最耀眼の紫罗兰 于 2010-6-8 01:33 发表
CK本来也不应该是见人就冲过去秒人的职业……和这个职业的理念相违背啊。CK本来就应该是一个暗杀者的身份,不然伪装,超级伪装这些技能的意义就太小了。如果说隐身偷袭一些血少的职业(例如CM)能够秒杀还说的过 ...

同意,
不过改成你想象中那样时,请把蚂蚁妈妈卡也去掉...

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CK本来也不应该是见人就冲过去秒人的职业……和这个职业的理念相违背啊。CK本来就应该是一个暗杀者的身份,不然伪装,超级伪装这些技能的意义就太小了。如果说隐身偷袭一些血少的职业(例如CM)能够秒杀还说的过去。像现在这样秒大部分职业真的不是很合理……
最爱1+2
有萝卜的兔子最幸福

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致命不是改成最终输出*3吗?使用技能倍率减半*3……

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