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发表于 2005-9-27 15:15
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RUBY WEAPON
Desert Rose
Gold Chocobo
After you lay Ultimate Weapon to rest, Ruby Weapon can be found with its head poking out of the sand somewhere in the desert surrounding the Gold Saucer. You'll have to ram it in the melon with the Highwind to make it jump out of the sand and engage you in combat. But before you do, make sure you've made the necessary preparations. Ruby Weapon seems extremely resistant to physical attacks, so you'll need to plan a primarily magical assault. Ruby Weapon's Achilles' heel is its weakness against Paralysis. You'll want to gather a healthy supply of at least 30 Dazers (if you don't have one or you're unwilling to use the W-Item cheat, the best way to get them is by mugging, morphing or defeating Boundfats in the Corral Valley) and put them at the top of your inventory. If you have Knights of Round or Master Summon, you'll be able to use an attack pattern similar to the one described for Emerald Weapon. If you haven't the patience or the passion for breeding a Gold Chocobo, you'll have to find another way. A powerful option (and thankfully one that takes a very short time to execute) is the highly-underrated ???? Enemy Skill. It always delivers damage equal to the difference between the users MaxHP and current HP. If you don't have it on at least two Enemy Skill Materia, head for the Shinra Mansion and stand motionless in front of some Jerseys on the second floor until you learn it.
The first thing you should know about the actual battle is that Ruby Weapon will be completely invulnerable until it sinks its claws into the sand and its Tentacles appear behind your party. Before it does so, it's extremely like to use its Whirlsand attack to eliminate one, probably two of your allies from the fight. To avoid this unsavory situation, nominate a point man and start the battle with the other two party members knocked out. This will prompt Ruby to bury its claws immediately. Ruby Weapon has a wide variety of very strong attacks in its arsenal; one of which is Fire-based, others can cause negative status. It's a very good idea to equip yourself to absorb Fire and resist status effects (i.e. the Ribbon). Equip the Enemy Skill Materia with ???? on the unconscious individuals and boost their MaxHP to 9999 by equipping HP Plus Materia. Equip your point man with Time or a third Enemy Skill (with Big Guard) and consider equipping at least one Counter Attack Materia and [Time or Hades]-[Added Effect] in his/her weapon on the off chance of inflicting Slow. You may also wish to add [Phoenix]-[Final Attack] for the sake of safety. Fill any remaining slots with Plus Materia and you're ready to start the fight. Ruby will open by burying its claws. Hit it with Dazers, cast Haste, and play it safe by waiting with a full ATB gauge until Ruby recovers.
Hit it with another Dazers and use a Phoenix Down to revive one of your fallen allies. Wait with a third Dazers at the ready and skip to the ally who was resurrected first to use another Phoenix Down on the remaining party member. Throw the third Dazers and use Big Guard to endow the rest of the party with Haste. At last it's time to begin the attack. Use the point man to keep watch on Ruby Weapon while the others unload a relentless string of ????. They should both be in critical condition and the attack should be quite effective. In between Dazers attacks, have the point man summon Hades or use normal attacks to try to slow Ruby down (it's best to make only one attempt between shots of Dazers). There's a good chance your vigil will slip at some point and Ruby will get the chance to attack. If it knocks out one of your attackers, simply paralyze Ruby and use another Phoenix Down. On the other hand, you may wish to turn the situation to your advantage. If the Ruby Flame heals one of your attackers enough to reduce the effectiveness of ????, you may wish to deliberately elicit a counterattack against that character as it can rob that person of the majority (but only a percentage) of their HP. With persistence, your attack should previal.
Defeat Ruby Weapon and you'll receive the DESERT ROSE. Take it to the Mourner of Kalm and he'll trade a GOLD CHOCOBO for it.
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