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[历史] [转自JROWIKI]关于R1.5的最新物理攻击详细公式以及渗透类武器效果
Status Attack
Status Attack
StatusATK = STR + [DEX/5] + [LUK/3] + [BLv/4]
Final Status Attack
① : FinalStatusAtk = StatusATK * 2 * Element(GhostOnly)
* (Mild Wind from Taekwon Master influences this portion)
Weapon Attack
Base Weapon Attack
BaseWeaponATK = [WeaponATK * ((STR + 200)/200) + RefineATK + OverrefineBonus] * SizeMod + EquipATK&cATK
* (Overrefine bonus only applies for 1 handed weapons. EquipATK&cATK are attack power given from equipment and cards)
Over Refine Bonus
OverrefineBonus = EquipUpgradeValue(Ex:+1) +[EquipUpgradeValue + WeaponLv] * OverRefineValue
Final Weapon Damage
② : FinalWeaponATK = BaseWeaponATK * RaceMod * (ElementResist + ElementMod)
* Element Resistance (Jakk Card, etc) is combined addatively against Element Magnification (Vadon Card). In this example, Jakk (-30% to fire) and vadon (+20% to fire) would give a damage mod of -10% (0.9).
Random Weapon Attack
③ : RandomATK = WeaponATK * 0.05 * WeaponLv * SizeMod * RaceMod * (ElementResist+RaceElementMod)
Final Damage
FinalDamage = [(① + ② ± ③) * (SkillMod+%Boost) + MasteryATK*(1+%Boost)] * (600 / EquipDEF+600) - StatusDef
* %Boost is % Racial resist cards, The Sign, Abyss Knight, Archer Skel, Falcon Eyes, Spear Dynamo, etc.
FinalDamage(Icepick) = [① + ② ± ③ + MasteryATK + (TargetEquipDEF/2)] * (600 / EquipDEF+600) - StatusDef
原贴中破锥计算错误,已删除
[ 本帖最后由 matthewii 于 2010-7-23 00:46 编辑 ] |
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