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--Warlocks

Due to significant talent changes, Warlocks will have all talent points refunded and can be respent.
由于重大的天赋感动,术士可以重洗天赋(不是一直可以洗么,这次免费的??)
Cripple (Doomguard) - Targets that are immune to movement slowing effects will no longer be affected by Cripple's movement slowing effect. Melee and ranged attack speed slowing effects will still affect these targets.
末日守卫的残废(不知道是不是这么翻译,我还没有末日守卫呢)- 免疫减速效果的目标不再会被减速,但是近程和远程攻击速度减慢的效果会有
Demon Skin/Demon Armor - Now increases health regeneration at all times, as was always intended. Previously, the health regeneration only occurred out of combat. Tooltips updated.
恶魔皮肤/魔甲术 - 在所有情况下都有生命回复速度,在以前的版本里只在非战斗状态有效。 (最后一句不懂)
Demonic Sacrifice - The sacrifice effects for the Voidwalker and Felhunter have changed. The Voidwalker will now regenerate 3% of your total health every 4 seconds. The Felhunter will now regenerate 2% of your total mana every 4 seconds.
恶魔牺牲 - 虚空行者和地狱猎犬的牺牲效果改变。虚空行者现在是每4秒钟恢复3%总生命值。地狱猎犬是每4秒钟恢复2%的法力值(个人感觉好像不错)
Demonic Sacrifice now works properly on banished summons.
恶魔牺牲现在在被放逐的宠物上可以正常使用(是这个意思吗,高人指点一下)
Summon Dreadsteed - New icon.
召唤地狱战马 - 新图标(太好了,原来那个怎么看怎么不顺眼)
Dark Pact - Fixed a bug where the combat log was reporting an incorrect value of mana gained by the caster when there wasn't enough mana to drain from the pet.
黑暗契约 - 修正了一个错误 战斗记录中当宠物魔法不足的时候施法者得到不正确的魔法显示
Phase Shift (Imp) - While phase shifted, the imp is now targetable but will remain an invalid target for all spells and attacks except self-cast spells.
相位变换(小鬼) - 相位变换的时候,小鬼可以作为目标,但是对于任何魔法和攻击保持为无效的目标,除非它自己使用法术
Improved Healthstone - The increased effect from this talent should now properly apply to other players that use the Warlock's Healthstones.
强化生命石 - 现在这个天赋增加的效果可以给所有使用这个术士石头的人
Ritual of Summoning - Fixed a bug where players could be summoned from outside the same instance as the warlock in some cases.
召唤仪式 - 修正了一个错误 当术士在某些情况下时,玩家可以从副本外面召唤进来
Unholy Power - No longer requires the Fel Stamina talent. Is now a tier 4 talent and is a prerequisite for the new Master Demonologist talent.
邪恶力量 - 不在要求恶魔耐力天赋作为前置。现在是第4层天赋,并且是一个叫做Master Demonologist(恶魔学大师)天赋的前置
Master Conjuror - Talent replaced with a new talent called Master Demonlogist.
制造大师 - 这个天赋被恶魔学大师替换了
New Talent (Demonology): Master Demonologist - Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effect granted depends on the type of demon summoned.
新天赋(恶魔):恶魔学大师 - 当恶魔存在的时候,同时给恶魔和术士一个状态,状态由被召唤的恶魔决定
=。=更拉风啦
Unholy Power - No longer requires the Fel Stamina talent. It now requires the Master Demonologist talent.
邪恶力量 - 不再需要恶魔耐力天赋。现在需要恶魔学大师(??????)
Ritual of Doom - Should now display the cooldown.
末日仪式 - 现在有冷却时间
马赛克是人类文明朝前发展的重要阻碍!

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1.6 马上就开始加强恶魔系了...

哈哈 我选的天赋果然有前途
马赛克是人类文明朝前发展的重要阻碍!

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Ritual of Summoning - Fixed a bug where players could be summoned from outside the same instance as the warlock in some cases.
召唤仪式 - 修正了一个错误 当术士在某些情况下时,玩家可以从副本外面召唤进来



大叔..我们的航班再一次延伸~~
马赛克是人类文明朝前发展的重要阻碍!

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恩,那条有听说...

很诱人的..FOR WL~
马赛克是人类文明朝前发展的重要阻碍!

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可能涉及到平衡问题..

但是对于PVE的我们来讲..还是很不错了
马赛克是人类文明朝前发展的重要阻碍!

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我现在有点感觉我在吃着碗里的 看着锅里的 <==>
马赛克是人类文明朝前发展的重要阻碍!

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新副本 怎么进啊?

ubrs只能15人,可新副本要40人啊。。
马赛克是人类文明朝前发展的重要阻碍!

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