返回列表 发帖

[历史] [求助]翻译AI文件~~~有人知道什么意思吗???

--------------------------------------------------
-- Combat Directives
--------------------------------------------------
-- N.B.: the config. utility loads and display those strings (so they are written in an unconventional way)
-- Constant      |Value|Description
BEHA_avoid       = 0 -- Escape everytime and don't even help the owner
BEHA_coward      = 1 -- Escape when hit, but come to help the owner
BEHA_react_1st   = 2 -- Defend only (highest priority) or cooperate
BEHA_react       = 3 -- Defend only (medium priority) or cooperate
BEHA_react_last  = 4 -- Defend only (low priority) or cooperate
BEHA_attack_1st  = 5 -- Aggressive (when HPs are OK), highest priority
BEHA_attack      = 6 -- Aggressive (when HPs are OK), medium priority
BEHA_attack_last = 7 -- Aggressive (when HPs are OK), low priority
BEHA_attack_weak = 8 -- Aggressive (weak monster: ignore his attacks), low priority

WITH_no_skill    = 0 -- don't waste SPs for skills
WITH_one_skill   = 1 -- only one skill in the beginning of the attack
WITH_two_skills  = 2 -- only two skill in the beginning of the attack
WITH_max_skills  = 3 -- use skills, until the time out expires
WITH_full_power  = 4 -- use skills, until there are enough SPs
WITH_slow_power  = 5 -- use skills after a small delay


这些分别是什么意思???????????????

我想问是不是设置生命体抢不抢怪的???????????

TOP

[求助]翻译AI文件~~~有人知道什么意思吗???

原帖由 PinkSpider 于 2009-3-27 12:20 发表
这只是 对怪的战斗模式 和技能使用频率吧。。。LZ要的应该在MOD里才对。。 不过貌似只有最原版的MIR在有LZ想要的那个模式

对怪的技能使用频率我是明白了,但是对怪的战斗模式我不太明白呀~~~~~战斗模式是指什么???

可以分别翻译吗???

这几个分别是什么战斗模式~~~avoid、coward、react_1st   、react、react_last 、attack_1st  、attack、attack_last 、
attack_weak

TOP

谢谢~~~~~~~~~~~

TOP

?

TOP

返回列表