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MDEF贯穿
无属性减伤装有效
白金盾
彩PY卡
狂暴月花卡
盾上蚂蚁妈卡
商人/贤者套卡魔法反射有效

[ 本帖最后由 flydreamcyx 于 2009-10-5 15:42 编辑 ]

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原帖由 Forthelichking 于 2009-10-5 13:48 发表



这个技能是魔法攻击模式的无属性无视防御攻击


这是MDEF贯穿的无属性魔法攻击

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MDEF无效
近距离时
虫盾及其他抗远程装备无效
暗B无效

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理论上可以反哦
外加
狂暴月夜猫卡片能剧面具一洞(我的私人藏品)

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真的啊!那不卖盘子了,小爱插盘子怎么样? [/quote]
Just so so

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原帖由 rolongc 于 2009-10-5 15:58 发表
夢羅克泥怪 近31500~45900
遠31500~45900

巴風特 近132000~165000
遠132000~165000

RSX-0806 近82200~168600
遠82200~168600

獸人酋長 近177000~255600
遠177000~255600

蘭特克力斯 ...

帖猫窝计算器的最好说明下
顺便把你设置的装备状态
BOSS状态都说明下

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原帖由 ysp319 于 2009-10-5 18:15 发表
顺便问下冰墙能分摊伤害?那怎么算的?一根冰柱算一个人?

冰墙不能分摊伤害

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原帖由 Shit-Man 于 2009-10-5 18:24 发表
有地衣这种东西吧- -

就算是地属性的也请你去查查属性相克表

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原帖由 流離 于 2009-10-5 18:30 发表
无属性穿什么地衣。。- -
话说,猛犸的地崩不是2级啊?伤害那么多。。。

异世界怪物基础ATK已经非常高了
绝不是一般水准
从妖精口中我们得知
异世界属于九重世界中的约顿海姆
简直不是个人呆的地方

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转IRO 讨论区地崩相关
作者 Doddler
讲的主要是火神爆气地崩
与地崩1,2HIT一起,第3HIT分得比较开这件事

Ifrit's EQ is a bit difficult to deal with. He by default has an attack motion time of 384 ms. That means that roughly when he decides to attack you'll take damage 384ms later (and additionally means he has 384ms between attacks). That turns out a EQ timing that looks like this:


What it basically means that if you die in hit 1, you'll still be alive to reduce the damage of hit 2 because the game won't have applied the damage from the first hit. You'll die at hit 380ms or so, and that means you won't be able to reduce the 3rd hit for other players.

Unfortuantely Ifrit uses 2hq. This reduces his attack delay from 384ms to about 266ms. That turns out a delay like this:


As you can see, if you died to hit 1 of EQ, hit 2 will not be reduced because the damage would have been applied and you would be dead before 300ms. When we do ifrit, we need 2 GRs, one on both the sac paladin and tank champion, or the sac will die to hit 1 and 2. Hit 3 is usually really scary because most soft classes are dead, so sac needs to be alive to take the hit for the tank.

If you dispell his 2hq, ifrits attack speed drops to normal rate. The downside is that usually dispelling an attacking monster makes him move a cell or two towards a random nearby target before he realizes there's already someone in attack range. This sometimes triggers Ifrit to walk closer to the tank, where he will begin using sonic blow, magnetic earth, and full divest (not usually a desirable situation). That's specifically why we don't dispell him. However, this might be desirable if it lets you tank his powered up EQ. With him dispelled, you get the two hit leeway, so if a sac pally can absorb both hit 1 on the tank and on himself (probably 20k damage), then sac will stop EQ from hitting the tank on the second and third hit. That way you can do it without GR at all. It would require a very well geared tank and pally though. I've heard of parties using two sac saders to keep most people up during even powered up EQ, but I haven't tried that.

[ 本帖最后由 flydreamcyx 于 2009-10-6 00:31 编辑 ]

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原帖由 minagetsu 于 2009-10-6 01:09 发表

小爱减40%boss属性伤害,不区分远程近程,技能平击,虫盾只是远程伤害,你说用什么比较好呢~
又及,我记得地崩这鬼东西…似乎判定上就是属于远程,和火鸟的螺旋一样,你就是在他身边一格也是属于远程的,应 ...

不是那么算的,SG如果在远处的话,远程可以减伤到75%,无属性10%(这都只是一般的廉价装备)
而你小爱+ABS也只有50%,剩下远程减伤最多只能到40%,不使废气使UJ的话那就是远程30%,无属性20%
剩余部分自己乘下看看伤害与成本我觉得都是需要考虑的

而且
地崩在近距离时,远程减伤是无效的,和螺旋可不一样

[ 本帖最后由 flydreamcyx 于 2009-10-6 09:32 编辑 ]

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原帖由 good-mood被禁言 于 2009-10-6 07:29 发表
最简单最普遍最原始最容易想到的是套原地复活,讨论这么多页都没人提到
魔反自己娱乐娱乐还好,酋长先地崩后治愈,其他几乎全是先治愈后地崩,没有持续输出根本他就不使,是不能魔反的

你比较有经验哈...
技能顺序之类的没研究过呢.

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继续讨论
话题改为
如何在地崩前精确触发白金盾好了...

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