*Items in [] brackets are floored.
[]内项目取整
*If StrPenalty is negative then it just becomes 0.
如Str惩罚为负则按照0计
*If WeaponAtk(Min) is larger than WeaponAtk(Max), WeaponAtk(Min) is used.
如武器最小ATK大于最大ATK则按照武器最小ATK计算
注:
STR惩罚是修正STR加成所用
JRO公式不同的是STR对于武器加成转化成具体数值+/-而不是单纯的%