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-- Combat Directives
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-- N.B.: the config. utility loads and display those strings (so they are written in an unconventional way)
-- Constant |Value|Description
BEHA_avoid = 0 -- Escape everytime and don't even help the owner
BEHA_coward = 1 -- Escape when hit, but come to help the owner
BEHA_react_1st = 2 -- Defend only (highest priority) or cooperate
BEHA_react = 3 -- Defend only (medium priority) or cooperate
BEHA_react_last = 4 -- Defend only (low priority) or cooperate
BEHA_attack_1st = 5 -- Aggressive (when HPs are OK), highest priority
BEHA_attack = 6 -- Aggressive (when HPs are OK), medium priority
BEHA_attack_last = 7 -- Aggressive (when HPs are OK), low priority
BEHA_attack_weak = 8 -- Aggressive (weak monster: ignore his attacks), low priority
WITH_no_skill = 0 -- don't waste SPs for skills
WITH_one_skill = 1 -- only one skill in the beginning of the attack
WITH_two_skills = 2 -- only two skill in the beginning of the attack
WITH_max_skills = 3 -- use skills, until the time out expires
WITH_full_power = 4 -- use skills, until there are enough SPs
WITH_slow_power = 5 -- use skills after a small delay