Course Description:
UC Berkeley students with an interest in real-time strategy games and the comp
etitive gaming landscape are encouraged to participate in this class.
This course will go in-depth in the theory of how war is conducted within the
confines of the game Starcraft. There will be lecture on various aspects of th
e game, from the viewpoint of pure theory to the more computational aspects of
how exactly battles are conducted. Calculus and Differential Equations are hi
ghly recommended for full understanding of the course. Furthermore, the class
will take the theoretical into the practical world by analyzing games and repl
ays to reinforce decision-making skills and advanced Starcraft theory.
Class will start with lecture and usually include a special discussion topic h
aving to do with the day’s lecture to inspire new and original thought. At th
e end of lecture, there may be time to analyze student-submitted replays to il
lustrate a point or to improve analysis. Homework will be assigned at the end
of each class and is due at the beginning of each lecture.
Course Learning Objectives and Goals:
What may look like complex topics are just ways we want you to think more deep
ly about the game to derive a greater satisfaction from playing. Furthermore,
this understanding should have applications in real life, to further synthesiz
e new information from limited inferences. The primary goal is for students to
learn, enjoy the art of competitive StarCraft, and have fun. Overall, student
s will be applying critical thinking, quick decision-making, and game theory s
kills throughout the sessions. Students will also learn what to look for in a
replay or game to learn most effectively.
Week 1: Orientation / Competitive Gaming Industry Overview / StarCraft Boom in
Korea
Week 2: Units, Strength, Weakness, Attributes, Stats
Week 3: Fighting Micro and Unit Use
Week 4: Army Movement and Positioning
Week 5: Expo and Macro
Week 6: Building Placement and Base Layout
Week 7: Scouting and Counters
Week 8: Harass
Week 9: Overloading the Enemy, Multi-plays
Week 10: Economic Basis, Micro vs Macro
Week 11: Timing and Evaluation of Resources
Week 12: Deception
Week 13: Mindset and Series Play
Week 14: Tournament作者: 7777777777 时间: 2009-1-29 18:00
Of course, we just called it "Starcraft class". It was really just a computer lab to which we had semi-authorized late-night access.
During one particularly late night of gaming (I believe it was about 7:00am on July 4th, oddly) we heard the beep-beep-beep of the keypad and froze in our seats. The door swung open and a woman stepped halfway through the door, halting when she saw us. We stared at each other, wide-eyed, for a few moments before she said, "What the hell are you doing in here? How did you get in? I'm calling security! What are your names?"
My friend responded first. He pressed Alt-F4 and stood up, grabbing his headphones. "No thanks," he said, and walked past her out the door. She followed after him, yelling that he couldn't leave and was in big trouble. We scurried out behind and headed for the other exit.
He's still kinda my hero.