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标题: RagnarokOnline2 情报集中汇总 [打印本页]

作者: Moon Walker    时间: 2005-9-15 19:56     标题: RagnarokOnline2 情报集中汇总

2nd Update From Sep.21
以下所有情报如无特别指明均由本人翻译,错漏译处欢迎指摘

铁则—————————————————————————————————————————————————————————

※缘由※:鉴于05年9月16日RO2最新情报在TGS公开发表,特开本贴。

※目的※:高度集中各方面来源的信息,防止情报分散、重复。

※提供※:任何关于RO2的最新情报都可在本贴公布。
※注意※:对RO2的观后感、建议、意见、不满等个人想法另开一贴,请勿在本贴公布。
※注意※:发贴前请留意您提供的情报之前是否已经在本贴公开。
※注意※:为了防止虚假情报,发贴同时请注明情报的来源及相关链接。

RO2相关LINK—————————————————————————————————网站语言[K]韩语[J]日语[E]英语[C]中文—

OFFICAL
※「RAGNAROK ONLINE II OFFICIAL SITE」[K/J]
http://www.ragnarok2.co.kr/
RO2韩国官方网站

※「TGS 2005 GLOBAL PLAYGROUND GRAVITY」[K/J/E]
http://www.gravitygamez.com/
重力社TGS用特设网站

※「RO2发表会 @TGS LIVE」
http://www.gravitygamez.com/vod.asp
RO2在TGS初公开视频影像

※「GRAVITY OFFICIAL SITE」[K/J/E/C]
http://www.gravity.co.kr/jp/index.asp
RO开发商、韩国运营商——本家重力社官方网站

※「GUNGHO OFFICIAL SITE」[J]
http://www.gungho.jp/
RO日本运营商——GUNGHO官方网站

PASSED
※「TGS OFFICIAL SITE」[J]
http://expo.nikkeibp.co.jp/tgs/2005a/index.html
2005东京电玩展官方网站

※「GRAVITY EVENT in TGS2005」[J]
http://expo.nikkeibp.co.jp/tgs/2005a/exhib...ibitor/gra.html
重力社在TGS上各活动开展时刻表

※「GUNGHO EVENT in TGS2005」[J]
http://expo.nikkeibp.co.jp/tgs/2005a/exhib...ibitor/gan.html
GUNGHO在TGS上各活动开展时刻表

FAN SITE
※「RO小站RO之家」[C]
http://www.rohome.net

※「仙境传说2中国非官方网站」[C]
http://www.ro2china.com

————————————————————————————————————————————————————————————
Ragnarok Online 2 Offical Site 简介
————————————————————————————————————————————————————————————

※官方网站提供韩文和日文两种浏览语言
网站的背景图片以真实时间为准,有白天黑夜之分

※网站结构简介

游戏剧本 (SCENARIO)
┃┗━Another Episode 02
││┣Fortunate Day / Part I
││┣Fortunate Day / Part II
││┗Fortunate Day / Part III


游戏特色 (GAME FEATURES)
┃┣━RO的优点完全得以保留
┃┃┣01漂亮可爱的游戏人物以全3D的形式登场
┃┃01去除Cartoon Rendering后还原真实可爱的人物
┃┃┗02Real Emotion Expression
┃┃││02表情文字及贴图动画无法比拟的真实人物表情
┃┃
┃┣━完善以往MMORPG的各种缺憾
┃┃┗01游戏礼仪违反防范系统
┃┃│01把以往MMOPPG中各种违反游戏礼仪的行为,通过游戏系统本身来防范。而非依靠运营商的人为管理。
┃┃
┃┗━RO2的新特色

角色介绍 (CHARACTER INFO)



官方下载 (Download)
┃┣━游戏截图18枚
┃┣━设定画6枚
┃┗━壁纸2枚

官方影像 (MOVIE)
┗━于TGS2005首次公开的RO2宣传片(目前尚未提供观看)



————————————————————————————————————————————————————————————
以上情报预定随时追加与修正
作者: lolicon    时间: 2005-9-15 19:57

发现隐藏剧情。。。。

藏的不够隐秘啊。。。
作者: keith    时间: 2005-9-15 19:58

最近RO2似乎很火。。。是不是有必要考虑新开一个版面集中讨论呢。。。
作者: 君无为    时间: 2005-9-15 19:58

※注意※:对RO2的观后感、建议、意见、不满等个人想法另开一贴,请勿在本贴公布。

其实是进来想看看有么演示动画的。。。
作者: .lemon.    时间: 2005-9-15 20:06

3D的..
么好感..
感觉Ro画面成功就在于定位正确
3D场景 2D人物

作者: 玮玮∮缪缪    时间: 2005-9-15 22:43


作者: 拉稀分机    时间: 2005-9-15 22:56

恩,这两天RO2将是热点,置个顶方便大家查找
作者: sensj    时间: 2005-9-15 23:16

无感觉,主要是电脑无感觉..
作者: icyfire    时间: 2005-9-15 23:17

我可是期待RO2可以来个新的开始.....
No more bots plz.........

作者: ? ? ?    时间: 2005-9-16 00:26

我想说...原本不太感兴趣...现在看了几张图感觉还行....SO决定尝试下...
作者: 零翼    时间: 2005-9-16 09:28

本来想冲着菅野洋子去试下的,但是偶的破电脑。。。
作者: 六个太阳    时间: 2005-9-16 10:03

哎电脑又不行了~
作者: ROconceit    时间: 2005-9-16 10:25

零翼,2005-09-16, 09:28:19
本来想冲着菅野洋子去试下的,但是偶的破电脑。。。
每次一说新东西你的帖子就会出现“破电脑”字眼~~真是辛苦了……
作者: 零翼    时间: 2005-9-16 10:47

<???> 我也不想呀,这机子都用了6年了,还没得换。
作者: Moon Walker    时间: 2005-9-16 10:57

※16日上午「RO2」游戏DEMO初次公开!(GAMEMECA/10:50)

详见一楼
作者: 小福    时间: 2005-9-16 11:27

Moon Walker,2005-09-16, 10:57:59
※16日上午「RO2」游戏DEMO初次公开!(GAMEMECA/10:50)

详见一楼
画面太模糊了......
作者: 秋妍    时间: 2005-9-16 11:28

痛苦 听不懂
当初坚持学韩语就好了

站队都带耳罩。。。
作者: 秋妍    时间: 2005-9-16 11:36

俄。。。。看完了
隐约听得到BGM  还是挺大气的[砍苍蝇那段]
跑步动作不太好看...
打怪动作还挺好的
脸好像SD娃娃。。。。


看到了熟悉的 喷泉雕像和水果摊..[怎么卖的还是那几样 都不要求商业进步啊]
衣服挺好看。。。

最后感叹。。。我的破机器阿。。。
作者: 拒絕生還‰    时间: 2005-9-16 11:50

秋妍,2005-09-16, 11:28:29
痛苦 听不懂
当初坚持学韩语就好了

站队都带耳罩。。。
8是....日文才对么...
作者: Moon Walker    时间: 2005-9-16 12:00

※16日上午「RO2」游戏追加DEMO公开!(GAMEMECA/12:43) 

详见一楼
作者: geeseno1    时间: 2005-9-16 12:13

为什么偶看不见视频,只有几个按钮………
作者: Moon Walker    时间: 2005-9-16 13:21

※16日中午「RO2」官方网站公开!!!

详见一楼
作者: 恍惚    时间: 2005-9-16 13:53

今天忙到死啊..
看见官网实在是非常想把东西立刻翻译完...
晚上通宵搞好了..当然,在这之前估计有大大已经做完了吧..
作者: 恍惚    时间: 2005-9-16 14:18

人类
"拥有永远自由与无限探索心的人们"
数千年来,米德加尔特大陆最为繁荣的人类,Norman
一千年前,在大破坏席卷大陆之时,人类曾经走上灭亡的道路,在光明之神(Baldur)的儿子圣者(lif)的救助下终于幸免于难.
如今,他们在除了大陆北方的艾尔夫海姆(Alfheim)之外的地方繁盛发展.并由大陆中央名为的"伊米尔(创世巨人)之脊椎"山脉为中心,分为西方德·多布斯(Des-Doves)共和国,西方米修卡尔比修联合国,以及卢恩米德加尔特王国,三大势力.
人类一直拥有着对事物的忠诚与热情.那无限的好奇心与探索欲望是他们最大的武器,虽然他们的身体机能处于劣势,但依赖着这些他们才站在了现在这米德加尔特大陆的主要位置.
人类拥有强烈的宗教意识,这也是令他们弱小的精神世界变得强大的存在.
现在,人类世界存在着遵从巴尔德与利夫的教诲,建立了"利夫正教会"(the Lif Orthodox church).以及遵从奥丁与阿西尔神之罪论的"奥丁正教会".后者被卢恩米德加尔特王国和米修卡尔比修联合国所属的斯维兹塔王国尊为国教.而利夫正教会被此二国以外的国家所信奉.

-----------
尝鲜
..忙里偷闲,别的慢慢来吧..
作者: ? ? ?    时间: 2005-9-16 14:35

什么时候内测....有点想去升级电脑的想法...用了3年了...
作者: gt_x    时间: 2005-9-16 15:39

貌似有种族可选
Norman Ellr Dimago

6大素质点 Str Dex Agi Int Wis Con
Str管Mhp了..........
作者: 小福    时间: 2005-9-16 15:45

看见个拿枪的......
还有个是恶魔女仆?
作者: gt_x    时间: 2005-9-16 15:54

拿枪的好像是研究科技的?
科学文明的尖兵...
作者: 恍惚    时间: 2005-9-16 16:19

系统的东西翻译完了,晚些再发布
角色继续翻译中....

555555,今天就没干正事在翻译这个了.
作者: 陵冲    时间: 2005-9-16 16:53


大致翻译了一下^^
作者: ROconceit    时间: 2005-9-16 17:30

gt_x,2005-09-16, 15:39:40
貌似有种族可选
Norman Ellr Dimago

关键是身材问题啊啊啊啊啊啊啊Dimago才是原RO风啊啊啊啊啊
作者: 加菲猫    时间: 2005-9-16 18:42

期待RO2,大陆开始以后就辞职专心玩!
作者: Moon Walker    时间: 2005-9-16 18:43

RO2官网框架内容翻译中。晚些时候组织本贴各位翻译达人的内容完整公开。
作者: 空调陈太郎    时间: 2005-9-16 19:22

楼主打包往公会坛子里也扔一粪吧。。。。

昨天用美少女砸你麽反应。。。。
作者: Dionysus    时间: 2005-9-16 20:02

- -
第二个DEMO里面 那个....是黄金小强么....
作者: 零翼    时间: 2005-9-16 21:24

呃。。。魔法也有命中率和暴击了。。
作者: geeseno1    时间: 2005-9-16 21:50

DIMAGO是啥种族……
作者: 秋妍    时间: 2005-9-16 22:46

Dionysus,2005-09-16, 20:02:18
- -
第二个DEMO里面 那个....是黄金小强么....


而且变可爱了。。。
作者: TommyTom    时间: 2005-9-17 01:31

Translation by Lune of RagnaInfo



* Main Features *

1) Full 3D graphics, while retaining "original cuteness" of Ragnarok Online.

2) Real Emotion Expression: A system designed to maximize the effectiveness of "emotion expressions". The body is designed meticulously to ensure the emotions your character expresses is as real as it can be.

3) Anti-Steal System: This system does opposite is what most other "anti mob stealing system" does. Instead of penalizing the stealer, it provides benefit to the victim of mob stealing.

4) Safe Trade System: The system created two ways which to trade items; first method which both sides must input an item or Zeny; second system where you can directly give the item to the receiver.

5) The battle system in RO 2 focuses on teamwork and no more mobbing multiple monsters. The system has been designed so that, killing one very strong monster with group member will prove to be far more beneficial than killing multiple weaker mobs at once.

6) Lootstealer Prevention: The monster item drop method now uses similar system from other MMORPGs. Instead of items directly dropped on the ground, you now "loot the body" to get the item directly.

==================================

* Job System Details - Complex Job Change System *

(Direct Translation Mode On)

Ragnarok Online 2 uses the Base LV and Job LV system just like Ragnarok Online had - to simply put, unlike other games where leveling up allowed you to increase stats and learn new skills at the same time, base level up in RO only let you increase stats, and job level up only allowed learning new skill.

This was originally designed to allow freedom of choice for high-level classes to distinguish each other by having different stats. However, since the base jobs presented in Ragnarok Online were fixed and could not be changed, it severely limited the "freedom" we wanted, instead, only making players work 2x as harder.

Introducing to you all, "Complex Job Change System". This system allows you to change your job class at any given time.

This system does not have limitation of sorts for job change. As long as you fulfill small requirements, you can change your jobs as much as you want. Also, you can even change from "high-level classes" to "lower-level classes". Doing so resets your Job LV, but does not reset your Base LV, allowing you to experience new classes without having to re-level your character's main level.

As a result, players do not have to create whole new character suited for different jobs for specific reasons in the game.

As a bonus, any previously "experienced Job LVs, skills and stat bonuses from the said job" you had will be saved. For example, let's say you had a Swordsman at JLV 20, then changed to Magician JLV 1. When you change yourself to Swordsman again, you will begin at JLV 20, exactly the point of where you left off.

This system will definitely save the players of time wasted to level a whole new character just to experience new things in the game. Also, through "Speciality" ability, a player can use skills from different classes without having to be a different class.

You will no longer have to suffer from having to experience beginning content ever again just to change your job!

... You may now ask yourself a question... "I am a Swordsman who invested a lot of points into STR and VIT. What if I change to Magician? Then I would be too weak to do any spellcasting...".

While the game does not give you complete redistribution of all your stats when you change your job, but we do not believe this will be a problem. Unlike Ragnarok Online, the status bonus gained from the job classes themselves are HUGE ( 2:5 stat difference vs. 9:1 in original RO ). As such, total stats of a character will be controlled more or less by the class you are.

And, unlike RO, RO2 requires variety of stats to be effective in any class you choose, resulting in that, this no longer makes classes to be shoehorned into single stat builds. For further information about what stats do to you, continue to read on.
作者: TommyTom    时间: 2005-9-17 01:35

* Job System Details - Speciality System *

Speciality is a system in RO2 that allows characters to use skills from different classes without having to be that certain class. You gain "speciality" abilities by job leveling, allowing you to create unique class combinations.

Speciality is gained naturally as you progress in job levels with the class you are with.

For example, Swordsman at Job LV 20 gains "Bash Speciality". You can equip this speciality when you change into, say, Magician, which then allows you to use Bash ability without having to be a Swordsman.

Not only skills, you can inherit the ability to equip specific gears that are usually limited to that class.

For example, Swordsman also have a speciality called "Long Sword Speciality". If this is equipped on whatever your current class is, that class could equip Long Sword-type equipments, even on Magicians.

The skills and equipments acquired through Specialities do not have any specific limitations. However, the Speciality skills are not upgraded.

For example, if you have learned up to Bash LV 6 when you acquired Bash Speciality, then you changed into Magician class. Equipping Bash Speciality allows you to use up to Bash LV 6, but you cannot level that any further than LV 6. Only way to level it up again, is to switch back to the original job of where this Speciality originated - in this case, Swordsman.

Note Specialities can only be equipped and unequipped through specific NPCs in towns.

... We also are very aware that this system would cause completely imbalanced characters if they take enough time to learn maximum levels of all Specialities. Knowing that, we put in a restriction system so no single class can have all maximum Specialities at once.

One thing first, not all skills are available through Speciality system. There are two types of skills - Speciality skills that can be used by others, and "class-only skill" where only that specific class can use that skill. As such, this ensures each classes in the game have their specific value in groups while allowing versatility.

For example, Swordsman's skill, Bash, can be learned through Speciality. However, Gallant Rush, is a specific skill that lets Swordsman to taunt all nearby mobs to himself. This skill is one of the defining points of being a Swordsman, and as such, is not available as a Specialities skill.

There's also limitation to number of Specialities you can equip. There are 4x4 cell that represents number of "Specialities" you can equip. Depending on its power and ability, a Speciality can take up more than 1 block in that 4x4 cell. Also note, you cannot just horizontally stack all Specialities in a row. It must have straight line all to itself.

Specialities take up 1, 2 or up to 3 slots maximum. The slots are assigned in an order, as such, in a 4x4 cell, you can have one powerful Speciality that takes 3 slots, then you will only have 1 slot left over, which can ONLY be occupied by 1 slot Speciality. This is done to prevent stacking multiple powerful Specialities in a row.

In the end, there are maximum of 16 Specialities you can equip. However, you do not get all slots at once. Your character gradually gains additional slots which to put Specialities up to 4x4 cell block as you level. As such, getting everything does not make you powerful. Mix and match what will be the most beneficial to the situation you are about to encounter.
作者: TommyTom    时间: 2005-9-17 01:37

* Job System Details - Equipment Leveling *

In an MMORPG, we all have some special affection for that equipment piece that we had for a long time. However it is inevitable that when we acquire a new powerful equipment, that old equipment we had will just be abandoned.

Thinking of that, we created "Equipment Level Up System", to allow people to keep their favorite piece of equipment as long as possible. Equipments in RO2 gain level, just like players.

Equipments in RO2 are seperated by two types - either leveling type, or no-leveling type. Leveling type equipments require leveling just like you do, to get stronger, whereas no-leveling type does not acquire any sort of experience and does not level.

Specifics are as follows:

* Leveling Type

It can level up.
Its base stats are fixed.
It "belongs" to you only moment you identify it.
Cannot be traded.

* Non-Leveling Type

It does not level up.
Its base stats are randomized.
It does not "belong" to anybody moment it is identified.
It can be traded.

In Ragnarok Online 2, all Weapons, Shields, Gloves, Upper Clothing, Shoes type equipments are all considered "Leveling Type". The rest - Lower Clothing, Garment, Belt and Accessories are not considered "Leveling Type".

* Editor's Note: "Belong" concept is same as Soulbinding system found in World of WarCraft. Once it "belongs" to you, you cannot give that equipment to anybody.

And now, let's talk about upgrades. Those leveling type items gain EXP by killing monsters or doing quests with you. Once they gain 100% EXP, it does not instantly level like players. Instead, you have to take that equipment to your town's local blacksmith NPC to upgrade it for you, for a small fee.

When you upgrade it, its stats will increase randomly based on its "growth rate".

For example, there is a C-class weapon named "Hiranya's Dagger", which has high growth rate focus on melee physical damage. This means, when this particular piece of equipment levels up, it'll grow big in melee physical damage, while giving small or negligible upgrade to other stats. In a meanwhile, "Ellr's Knife" has rounded growth rate around both melee physical damage and magical damage.

Equipments have classes in the game, which has "maximum" levels of how far an equipment can be upgraded. Once you reach the maximum level of that class, you can upgrade to the next class. They are as follows:

C-class : Max LV 20
B-class : Max LV 20
A-class : Max LV 30

Any equipments that reached the maximum level, can be upgraded to next rank by using special equipment combination item (that provides variety of effects). When this happens, the name of equipment, shape, special ability, and its growth rate changes. Only its stats do not change. However, you can also opt to just acquire the new rank without changing its features.

For example, C-class weapon, "Ellr's Knife", can be upgraded into B-class weapon named "Kris of Thorns", which has growth focus on critical rate. As a result, you can have a high critical rate weapon that has decent melee and magic damage bonus.
作者: TommyTom    时间: 2005-9-17 01:40

* Stats and How They Affect You *

* STR (Strength) Contributes to:

Melee Physical Damage
Minimum Ranged Physical Damage
Reduces After-Cast Spell Time When Repeating Same Spell
Max HP Increased
Max Fatigue Increased
Max Weight Increased

* DEX (Dexterity) Contributes to:

Melee Physical Hit Rate
Minimum Physical Damage
Ranged Physical Damage
Reduces Casting Time For Spells

* AGI (Agility) Contributes to:

Melee Physical Dodge Rate
Ranged Physical Dodge Rate
Reduce Delay On Damage

* INT (Intellect) Contributes to:

Ranged Physical Critical Rate
Reduces After-Cast Time For Physical Skills When Repeating Same Skill
Max SP Increased

* WIS (Wisdom) Contributes to:

Melee Physical Attack Speed
Ranged Physical Attack Speed
HIT Rate of Spells
Minimum Spell Damage

* CON (Concentration) Contributes to:

Melee Physical Critical Rate
Ranged Physical HIT Rate
Spell Dodge Rate
Magic Critical Rate

================================

* Classes *

Norman is the race of the player you get to play in Ragnarok Online 2. There are 3 races in the game, Norman - Ellr - and Dimago. Only Norman classes are represented in current version of RO2.

*= Novice =*

"Now that I think about it, I don't think the result is really important after all."

Novices have never-ending supply of endurance to challenge new things. They have many knowledge that help see them through in difficult situation, but they still wish to learn new things in the world.

They have many strong, but considered basic skills. However, even if they are basic, the value of the skills they know are understood by other classes, even other races. Because, they are not based on simple thoughts, but creation of their know-how and focus.

Novice is a class which prepares you to become a different class.

- Editor's Note: This class seems to be same Novice as it is in RO, with few new tricks up their sleeves.
作者: TommyTom    时间: 2005-9-17 01:43

*= Swordsman =*

"One who lives with the sword... All he knows is himself and the enemy, and the sword between them..."

This basic class with refinement is one of the oldest classes the Norman race had in their history. Also, they know the absolute knowledge when it comes to melee combat that others do not have. They have strong hitting skills and defensive manuevers, and rely upon physical materials which they see to see them through.

They train themselves in combat again and again, fueled by desire to have that "strong body". But this desire also helps the Swordsman to have the fuel to protect the party members from harm.

You cannot imagine a battle without a Swordsman. They give the feeling of trust to the party members, and bring forth the will to battle.

- Editor's Note: It seems Swordsmans finally become what they are supposed to be, in front fighting and tanking the enemies (not Priests, damn imba tankmages).

*= Enchanter =*

"You are not same as you just a minute ago..."

They believe in the truth, and firm belief in changes in the world.

Enchanters never believe anything they see with naked eyes right away. They have the belief that they can change what they see, and that belief is used as a power to do what they want.

The "belief" the Enchanters have are considered more of religious than scientific power. As such, just trying to understand their power as simple knowledge, then their skills look only like they are trying to cheat on your eyes.

Enchanters have the ability to increase party member's physical stats and abilities. Also, at the same time, do the opposite on enemies. They may stay in the back of the combat, but their awesome support abilities will certainly be acknowledged by those in the front.

- Editor's Notes: Enchanters seem to replace the popular Acolyte-type classes, since RO2's site makes no mention of Acolytes.

*= Recruit =*

"Normans have improved by toiling for years, and they will continue to do so!"

Normans, who do not have better physical or mental capacity than other races, managed to get such power in short time. This was possible due to their desire to "further their knowledge and advance". In the end, Normans created "Science", allowing them to create a complete civilization.

Recruits represent the very science that Normans have developed. Unlike other classes, Recruits use a special gun called "Dampf Flinte" to threaten the enemies like an average Norman person. They will use all the knowledge Norman has gained to take down the enemy. Also, with their fast thinking capacity, they can easily change from or to melee combat and ranged combat.

Recruits, who are at the top of the scientific evolution for Normans, may be the best representation of what Normans have become.

- Editor's Note: This class replaces Archer-type classes, with ability to use range and some melee abilities.

*= Thief =*

"Everything in the world goes around and around. Don't you think it's stupid to argue against the rule of the nature, regarding who owns anything?"

These are not exactly welcomed into Norman society all that much, because stealing regardless of any reasons, is still a crime.

But, they are considered one of the viable jobs due to their specialized abilities that many people need. As a result, many thieves have begun taking special job offers from different people that makes use of their abilities.

Their main ability is to provide your group with information, and to cause chaos within enemy ranks. While we do not recommend this, they can also steal items or money as well.

Thieves can be either your best ally, or worst enemy depending on how they are used. As such, you all should be reminded of that fact when you group yourself with a Thief.

- Editor's Note: Thief class seems to be less of direct attack class as it was in Ragnarok Online, and into more of confusion-type designed for silent strikes and skills.

*= Clown =*

"A kingdom without a clown will soon be destroyed."

All have their moments when they cry in the night, as well as people who have hardship living their everyday life. Everybody needs a way to escape their hard life.

Clowns are a class born to tackle that truth. They can do many things that may lower themselves, but bring happiness and friendliness to those who watch them.

Their main job in combat is to soothe the fatigued front-line fighters in a group to help them fight better. But that is not the extent of Clown abilities. They can use poison to deal deadly damage to enemies when you least expect them.

- Editor's Note: They have become "traditional Bard" class, where they buff or debuff by singing songs. It seems they no longer have "ranged" specialty anymore.
作者: TommyTom    时间: 2005-9-17 01:44

*= Swordsman =*

"One who lives with the sword... All he knows is himself and the enemy, and the sword between them..."

This basic class with refinement is one of the oldest classes the Norman race had in their history. Also, they know the absolute knowledge when it comes to melee combat that others do not have. They have strong hitting skills and defensive manuevers, and rely upon physical materials which they see to see them through.

They train themselves in combat again and again, fueled by desire to have that "strong body". But this desire also helps the Swordsman to have the fuel to protect the party members from harm.

You cannot imagine a battle without a Swordsman. They give the feeling of trust to the party members, and bring forth the will to battle.

- Editor's Note: It seems Swordsmans finally become what they are supposed to be, in front fighting and tanking the enemies (not Priests, damn imba tankmages).

*= Enchanter =*

"You are not same as you just a minute ago..."

They believe in the truth, and firm belief in changes in the world.

Enchanters never believe anything they see with naked eyes right away. They have the belief that they can change what they see, and that belief is used as a power to do what they want.

The "belief" the Enchanters have are considered more of religious than scientific power. As such, just trying to understand their power as simple knowledge, then their skills look only like they are trying to cheat on your eyes.

Enchanters have the ability to increase party member's physical stats and abilities. Also, at the same time, do the opposite on enemies. They may stay in the back of the combat, but their awesome support abilities will certainly be acknowledged by those in the front.

- Editor's Notes: Enchanters seem to replace the popular Acolyte-type classes, since RO2's site makes no mention of Acolytes.
作者: TommyTom    时间: 2005-9-17 01:46

*= Recruit =*

"Normans have improved by toiling for years, and they will continue to do so!"

Normans, who do not have better physical or mental capacity than other races, managed to get such power in short time. This was possible due to their desire to "further their knowledge and advance". In the end, Normans created "Science", allowing them to create a complete civilization.

Recruits represent the very science that Normans have developed. Unlike other classes, Recruits use a special gun called "Dampf Flinte" to threaten the enemies like an average Norman person. They will use all the knowledge Norman has gained to take down the enemy. Also, with their fast thinking capacity, they can easily change from or to melee combat and ranged combat.

Recruits, who are at the top of the scientific evolution for Normans, may be the best representation of what Normans have become.

- Editor's Note: This class replaces Archer-type classes, with ability to use range and some melee abilities.

*= Thief =*

"Everything in the world goes around and around. Don't you think it's stupid to argue against the rule of the nature, regarding who owns anything?"

These are not exactly welcomed into Norman society all that much, because stealing regardless of any reasons, is still a crime.

But, they are considered one of the viable jobs due to their specialized abilities that many people need. As a result, many thieves have begun taking special job offers from different people that makes use of their abilities.

Their main ability is to provide your group with information, and to cause chaos within enemy ranks. While we do not recommend this, they can also steal items or money as well.

Thieves can be either your best ally, or worst enemy depending on how they are used. As such, you all should be reminded of that fact when you group yourself with a Thief.

- Editor's Note: Thief class seems to be less of direct attack class as it was in Ragnarok Online, and into more of confusion-type designed for silent strikes and skills.

*= Clown =*

"A kingdom without a clown will soon be destroyed."

All have their moments when they cry in the night, as well as people who have hardship living their everyday life. Everybody needs a way to escape their hard life.

Clowns are a class born to tackle that truth. They can do many things that may lower themselves, but bring happiness and friendliness to those who watch them.

Their main job in combat is to soothe the fatigued front-line fighters in a group to help them fight better. But that is not the extent of Clown abilities. They can use poison to deal deadly damage to enemies when you least expect them.

- Editor's Note: They have become "traditional Bard" class, where they buff or debuff by singing songs. It seems they no longer have "ranged" specialty anymore.
作者: yzxno1    时间: 2005-9-17 08:46

昏全是英文
作者: 王璐瑤    时间: 2005-9-17 08:51

機器跑不動呀!!!下了bgm就無視了吧....
作者: lolicon    时间: 2005-9-18 00:04

帖几张今天TGS的收获(感谢工会里某人提供的图片分享)


Gravity的展台



海报



手提带



坐那签名的就是 李X进 了。。。



还有几张,LILI发在贴图区了。。。
http://bbs.rohome.net/index.php?showtopic=592619
作者: 羽花集    时间: 2005-9-18 01:30

难得见楼主发帖子额。。。期待RO2

TO 空调,你用美少女砸他他敢有反应?
作者: ゞG品ぷ瑟瑟℃    时间: 2005-9-18 09:36

看个介绍把我给卡的……
下面那张图片好漂亮~决定尝试~
什么时候国内登陆啊……
作者: 光翼    时间: 2005-9-18 10:38

一个早就打算为ro2换电脑的人飘过~~~~
作者: 刺神的马甲    时间: 2005-9-20 09:40

是该放弃wow的时候了...
作者: viva ww    时间: 2005-9-22 00:24

hoho
偶决定去玩了
作者: 錯守こ晴~ ̄    时间: 2005-9-22 22:34

偶也要玩.
作者: cjj7890ok    时间: 2005-9-25 15:58

其实3D是很正常的事情了~~~看看现在的网游吧~~~基本都是走3D人物和3D场景路线的`~~~过时的2D游戏已经不足以吸引玩家的眼球了`~~~~
作者: 基德    时间: 2005-9-30 10:15

不知道内测什么时候开始
作者: PagPag    时间: 2005-10-6 01:26

我比较关心有米有苍蝇翅膀
如果米有。。。不敢想象了
作者: ☆天使之翼★    时间: 2005-10-8 21:49

有几张画面真的很好,有几张就。。。。
作者: 落云    时间: 2005-11-20 17:17

唉,看了RO2的图后感叹人物还是挺漂亮的啊啊啊啊!!!!!!

为什么我的破机器不能玩啊啊啊啊啊啊!!!!!!!!躺墙角画圈圈去了。。。
作者: fifatbh    时间: 2005-11-29 11:27

什么时候能去注册玩玩啊。。。
作者: Sketch-AsA    时间: 2006-5-10 18:21

说实话玩过1就够了~感觉韩国游戏就是在骗钱!
一代我从台湾-〉国内-〉国际服务器
ID被黑了何止几次~尤其最为气愤的是在国际服务器,刚建了个新号当仓库第3天就被黑了~无语啊~两眼都是泪
作者: dsc0001    时间: 2006-5-20 10:29

有没有可以看的截图啊?
作者: lippi    时间: 2006-6-25 21:21

9.24
作者: 天子~    时间: 2006-7-26 23:56

RO2RO2,出来吧!!!
作者: hhyzcmlove    时间: 2006-10-2 12:40

再怎么也没当时RO的激情了
作者: 清水雅然    时间: 2007-5-8 18:07

还是比较期待的
作者: BlurM    时间: 2007-6-1 11:21     标题: 大家好~

几年没关注ro了,上小站来还是能看到一些熟悉的名字,呵呵

不知道ro2什么时候公测啊?
作者: icyfire    时间: 2007-6-1 11:34

大陆的话可能要到明年。
作者: 指尖奶茶    时间: 2007-10-10 23:27

等啊等。。
作者: kay^kay    时间: 2008-9-25 14:49

貌似以前看过RO2的女CK的“剧照”
作者: yifeili19920722    时间: 2008-9-26 16:47

LS又开始BT了




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