原帖由 fatggtom 于 2010-6-7 21:39 发表
看了致命的加成,我觉得貌似音速CK已经不行了(X0更不用说),貌似只有双刀CK和BBC可以选了。万恶的KRO致命技能才1.5倍,SP还翻倍试用,真的是这样吗- -求大大们解惑
原帖由 最耀眼の紫罗兰 于 2010-6-8 01:33 发表
CK本来也不应该是见人就冲过去秒人的职业……和这个职业的理念相违背啊。CK本来就应该是一个暗杀者的身份,不然伪装,超级伪装这些技能的意义就太小了。如果说隐身偷袭一些血少的职业(例如CM)能够秒杀还说的过 ...
原帖由 Giki 于 2010-6-9 08:01 发表
1.BBC的dps现在一般都没技能流的高、主要还是得看装备和aspd公式。
2.新毒对boss无效,在gp中应用较多的则是遗忘毒、相当于强化版的沉默。
3.不知道人防装最终改成什么效果了,是减技能倍率还是减最终伤害,如 ...
the key thing is that gravity tries to work with weird concept restrictions... from what I see of the current state of GX here are the restrictions that gravity imposed to the class:
Crappy Aoes: GXs Aoes cannot be higher them 3x3 unless a cast and or aftercast delay is involved and even so it's 5x5 at max
Restricted Range: Gxs are envisioned to be mainly mellee fighters so all ranged skills must have one or more restrictions: cross ripper and it's counter dependancy, soulbreaker and the delay, venon knife non edpable, grimtooth only in hidding and without edp boost.
Weapons are everything: GX is pretty much being balanced to be very weapon dependant... Edp is the main indicator of this... also if you think about it... most of the cool stuff a GX can do is because of the weapon he's using rather then an innate skill... no saying that other classes don't depend on their equipment, but in a different way than GX
(it's important to point out that GX was the target of a lot of criticism toward balance just because cross impact range was 3... infact because cross impact had the highest attack modifier of the third classes it was the biggest target of criticism for a while,granted that while it had no animation it was as broken as possible and some players tried to pretend that was fair, but them when the 3-2s started ranking up the damage of the game a lot of changes that were made to protect an outdated damage balance, were not reviewed... most of the gx skill concepts were turned somewhat outdated and so on)
原帖由 Giki 于 2010-6-10 09:05 发表
来源:http://forums.irowiki.org/showpo ... &postcount=4176
大概翻译:
1.十字切割者的范围技能是渣渣。
2.十字切割者的远距离攻击技能限制太多。
3.十字切割者很需要好武器。
4.3-1出 ...
原帖由 最耀眼の紫罗兰 于 2010-6-11 14:26 发表
CK本身就需要好武器。现在的CK只是用一把+9刺杀的话。依然是杀不死大部分职业。3-1的时候是因为在09年9月份把致命效果改回了4倍,所以CK迎来了短暂的春天。不过现在的1.5倍,如果你还是只用2个键去玩CK的话。 ...
原帖由 Giki 于 2010-6-11 17:51 发表
观望1+2的+20刺杀出炉。
另外,我对职业的看法多是从PvM的角度出发的,所以对缺乏dps的新ck抱怨颇多、本身1.5boss的hp就多了那么多。
而且新ck的范围技能太渣、远距离攻击被削弱,练级都不方便了。
原帖由 最耀眼の紫罗兰 于 2010-6-11 14:26 发表
CK本身就需要好武器。现在的CK只是用一把+9刺杀的话。依然是杀不死大部分职业。3-1的时候是因为在09年9月份把致命效果改回了4倍,所以CK迎来了短暂的春天。不过现在的1.5倍,如果你还是只用2个键去玩CK的话。 ...
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