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XB360-Possession 试玩报告(转自ign)

Possession: Hands-on
There's nothing quite like a little zombie-holocaust-horror to kickstart the next generation. First hands-on and screens.
by Douglass C. Perry
May 11, 2005 - The videogame industry is like a haunted house built on a graveyard of frightfully constant evils. I'm not talking about obvious evils. Yes, publishers drive developers mad, game journalists drive publishers made, and people on the Internet drive everyone mad. But those little vicious circles are nothing compared to the very basis of the videogame industry. What am I talking about? Ninjas, robots, and zombies -- the staples of videogames. Whichever way you turn, you'll somehow find one of these three game types in hordes.

Is it evil to constantly return to the basics? Is it silly? Is it infuriating? Maybe, robots, ninjas and zombies represent a little of all of those. I know it sounds silly, but we love our ninjas, robots, and zombies. Metal Arms, Ratchet and Clank, Resident Evil, Ninja Gaiden, Shinobi, these are just the most recent games in the long litany of games based on the standards. You name the system and the era, and you'll find them on the surface, below the surface, wherever you might go, they're there, like a super evil grave just waiting to be built upon.

Blitz Games, creators of the early Xbox party game, Fusion Frenzy, love their zombies. Having studied the great zombie holocaust genre in movies and popular culture -- Dawn of the Dead and Evil Dead being central inspirations -- the English developer has embarked on a remarkable new game based on the world of zombies with a different take. In the new next-generation game Possession, you will take control of a mutated, powerful zombie leader and literally command and control hundreds of zombies in a revolt against a tyrannical capitalist corporation.

Yes, it sounds crazy, perhaps even a little goofy. But we've seen it, played it, and in all honesty, there is nothing quite like unleashing as many as 200 flesh-hungry zombies in realtime into a crowd of innocent people and watching them transform humans into the undead, adding to your army, which you can then unleash on, oh I don't know, a squad of corrupt policemen, an group of SWAT members, or a small cadre of military soldiers.

The story is a little reminiscent of the movie 28 Days Later. Following four activists who break into a science lab, Possession shows the foursome accidentally unleashing biohazardous chemicals and mutating themselves into zombies within hours. You take on the role of the leader, a extraordinarily strong and somehow relatively intelligent zombie -- an oxymoron we know -- who leads the three others on a quest. Your goal? To take control of the city and to crush the evil corporation. The development team tagline is, "Take command of the dead and lay waste to the living." OK, so the game is not quite D.H. Lawrence, but the familiar backdrop and the commanding tagline do serve as the perfect foundation for this intriguing next-gen zombie game.
"We're creating a game that fills the player with a sensation of empowerment through the main character (The Enslaver), their actions, and the game's responses to them," said Nick Dixon, design manager for Possession. "We're designing true emergent mechanics that create excitement, visual variation and massive re-playability. To house the action we're creating a large, open-plan city in which the player can create havoc, destruction and chaos, a city that reacts realistically to the player's actions."

First and foremost, Possession enables you to quickly and easily control hundreds of highly textured, high polygon-count zombies across a city equal or perhaps larger than Grand Theft Auto: Vice City. The control scheme is intuitive, instant, and likeable. By pressing a single button (left trigger), you'll instantly be able to send an ever-expanding circle out to immediately select dozens of zombies. Once touched, you can send the zombies to a location. Better yet you can send a group of zombies in one direction, while sending another group in another direction. By using the Dpad, you can command zombies to follow, mutate, attack enemies, or guard an area.

Second, the city is 8 kilometers long and 6 kilometers wide, and consists of three districts, the suburbs, downtown, and the corporate district. You can take multiple paths through the sections, which open up as you progress, and you'll have to employ an evolving strategy to counter the increasingly difficult and powerful enemies that try to wipe out your zombie army.
"We're all huge zombie fanboys and wanted to create a game that honored the best elements of the zombie genre," continued Dixon. "We'll put a twist on things though. Usually the player is the lone survivor, navigating dark corridors filled with a handful of zombies. That's fine and makes for a great game, but it's been done many times. Possession isn't survival horror -- in this you are the horror and the humans try to survive you. We're making something truly different and fresh to play, yet instantly recognizable, representing the best of zombie films and games. The player is the architect of this zombie holocaust. You command and possess hundreds of zombies, and turn a living, breathing city into a place fit only for the dead."



The game strategies will emerge as you progress. At first Blitz wants you to simply get accustomed to the controls. Soon, however, you'll face situations like this: You and a small band of zombies take to the street (I already like the sound of this). On your right is a crowd of scared people, stuck in an alley of cul-de-sac. In the distance, you can see a policeman or two. The police are far enough away to ignore you, but you'll need to pass them to progress. You quickly group and command your zombie army to attack and transform the innocent crowd. You'll watch as the NPCs scream and run, only to be mobbed by the zombies, which bite and gnaw, hit and beat the humans until they're dead. In Possession, humans transform into zombies right quick, so within less than 30 seconds, you have doubled or tripled your zombie army from say, 10 to 30.

Now, it's time to take care of the police. One strategy is to power right down the middle of the street. You could send out all you zombies right down the pipe to try and just maul them with numbers. But as you get closer, you realize the cops have rocket launchers. Subtle, isn't it? Apparently, the cops are aware of your zombie shenanigans. What you'll instantly learn is that the rocket launchers will immediately tear up your army of undead, and you'll be left with nothing. A better strategy is to split the army into groups, almost a little like in Full Spectrum Warrior or First to Fight, with each team lining a street side. When the cop attacks one side, the other will come through and maul his ass. To add to the zombie mayhem, you can intimidate your enemies. You can use fear to destroy an overzealous or overconfident police force. It's in these kinds of ways you'll find the game is strategic and tactical. Who would have thought of zombies as soldiers?
Possession takes zombies to new places. The powerful stuff you imbued that initially transformed you grows inside every person in unique ways. People react to it different ways, and the results are a wide variety of zombies. You'll encounter Shamblers, Runners, Bloaters, Shredders, and Monsters -- plus Enslavers. What the hell are we talking about? Dixon explains.

"We have five main zombie types: The Shambler is the iconic zombie, clumsy and slow with little remaining intellect other than very base instincts. They have only one real interest… food, and are little more than awkwardly motorized pieces of meat. Whilst slow, clumsy and weak attackers, they are dangerous in large numbers and aggressively determined when in sight of food. Shamblers that originate from armed opponents will become armed zombie units. Possess these guys and you can also fire their weapon from first person! They can swallow a lot of punishment so Shamblers make great body shields as well.

"The Runner is the modern zombie. Fast, athletic, with terrifying animalistic attacks, they're tactically the polar opposite to the Shamblers. They move at a full sprint and can clamber over objects in order to get to their prey. They can't take as much punishment though and also can't carry weapons. So here you choose speed over resilience, savagery over brute force.
"Then there's the Bloater… my personal favorite. As a corpse decomposes it releases gasses, which become trapped in the body and causing it to bloat to distended proportions. This mutation causes an instant ballooning of the walking corpse with infected gas. When the Bloater reaches its attack position it'll explode, spreading the noxious gasses around, infecting anyone caught within the radius.



"For the final two mutate stages we get pretty nasty. The Shredder mutation re-organizes the dead flesh, producing a unique new killing machine, with the ability to climb any surface. These guys are super-efficient pack hunters - Possession's zombie spec-ops. They've also got a unique 1st-person vision mode that identifies different enemy threats. They're fairly weak though and will fall quite quickly to accurate weapon fire.

"Finally you have the Monster. Standing at around 10 feet tall, the Monster is a mass of fused and mutated dead flesh - a zombie tank. These guys are built for a single purpose, destruction on a massive scale. The Monster can toss around heavy objects such as cars without any problem. Their main issue is that unlike any of the other zombie types, Monsters are unable to spread infection into those that they kill."

With a diverse set of zombies at your side, the game strategies grow more intriguing. Blitz Games cited IO Interactive as a developer it particularly loves. The Hitman and Freedom Fighters series have inspired the team to create multiple paths and creative ways to beat a level. The city isn't just a lifeless set of polygonal buildings. It's a working city complete with media, water systems, electrical systems, and police communications systems.

In some levels you can destroy electrical plants or set fires to crashed gas tankers to eliminate enemies. In others, if you dare, you might be able to take on and destroy entire police departments, eliminating the call for help and even more difficult enemies. The enemy ranks don't just sop at police, either, so taking out high levels systems is totally necessary. The armed forces of this city range from the police to SWAT teams, to the National Guard, and even military air strikes.
Finally, Possession is in the works to be an online game. The online plans are a little less, erm, fleshed out at this point, but all five zombie types, plus the enslaver, will be available for a multitude of modes. Players can use cricket bats and chainsaws in various modes, and a single Enslaver player can control the horde and hunt down a handful of FPS survivors, or they can grab a shotgun (or even a cricket bat!) and see how long they last against the hundreds of zombies.

"We looked at a lot of classic zombie movies and tried to bring out the real essence of these movies for the player, giving them a chance to experience all the same events in the game," explained Dixon. "We're getting the right balance between teamwork and paranoia. For example, players will be able to get infected with the zombie virus, and their teammates will have to inject them with antidote. Of course, a bullet in the brain will cure them even faster so if you get infected you might want to keep quiet about it!

"We realized pretty early on that designing a multiplayer game with zombies could create some fairly odd situations. We wanted players to be able to scavenge supplies from dead bodies, but quickly realized that these bodies might well get up and start walking round the level. That's the kind of weirdness that this game can throw up from time to time, and it's what makes our multiplayer games unique.

"We've also tried to make the online game a frightening experience. There are lots of games out there providing adrenalin thrills, but no one has really tried to get survival horror into the online environment - overcoming limited resources, battling against a real horde of zombies and wondering which one of your teammates is going to be infected next! So whilst the single-player game is about you creating the terror, we also have the best elements of survival horror within the online play."

In all, Possession has the potential to be an incredible game packed with both familiar B-movie zombie stunts and the unfamiliar experience of commanding hundreds of zombies at the touch of a button. Dixon and his team have envisioned a sophisticated and highly amusing game that's deep with an evolving storyline, continuously emerging gameplay strategies and tactics, and an impressive technology enabling hundreds of character to stalk the street at your command. The only thing? Blitz Games hasn't quite nailed a publisher just yet. Slated for a 2007 release on next-generation systems and PC (read Xbox 360 and PS3), Possession poses huge potential that remains untapped. We'll be eagerly anticipating the outcome of this E3, as Blitz Games will attend and hopefully strike a deal with some smart publisher. We'll have more soon.




某日當你戰鬥的時候
請記住
鼓起勇氣
堅強地去應戰
這才是鋼之魂

吃飯前看到這個真是惡心!!!!
I'm not ignoring you. I'm just waiting for you to talk to me first.

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某日當你戰鬥的時候
請記住
鼓起勇氣
堅強地去應戰
這才是鋼之魂

TOP

怎麽網上介紹是PS3的

TOP

画面做的更好
游戏性差,不完也罢
H是不行的( ̄ー ̄)b

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calvinsonic,2005-05-14, 00:24:55
怎麽網上介紹是PS3的
这个是已经公布的xbox360版,ps3版未知
某日當你戰鬥的時候
請記住
鼓起勇氣
堅強地去應戰
這才是鋼之魂

TOP

shayla,2005-05-14, 07:46:40
画面做的更好
游戏性差,不完也罢
其实我觉得这画面很渣的.........不过我喜欢这种有创意的游戏
某日當你戰鬥的時候
請記住
鼓起勇氣
堅強地去應戰
這才是鋼之魂

TOP

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