每个人翻译或许有那么细微差别 但客观的来看 如果这个技能只减10%
效果比现在还垃圾 以后还有存在的意义不? 猫窝的翻译 比较现实
大家的目的一样 探索以后的变化
那就以未来 测试实际效果为准 [/quote]
不是现实与不现实的问题。原文是reduced by而不是reduced to,确实是“减少”10%而不是“减少到”10%。 [quote]原帖由 [i]黑暗咆哮[/i] 于 2008-8-14 23:55 发表 [url=http://bbs.rohome.net/redirect.php?goto=findpost&pid=9511699&ptid=915799][img]http://bbs.rohome.net/images/common/back.gif[/img][/url]
不是现实与不现实的问题。原文是reduced by而不是reduced to,确实是“减少”10%而不是“减少到”10%。 [/quote]
Skill Balance Changes
* First Class
Swordsman
Bash
Bash is influenced by (status + equip) physical attack power.
Magnum Break
Magnum Break is influenced by (status + equip) physical attack power.
Acolyte
Angelus
Angelus improves your status physical defense by an amount proportional to your VIT.
Heal
The amount healed for has changed. Heal is now directly influenced by your magic attack power.
The amount healed is no longer fixed, but is a range influenced by your stats and skill level.
Modifiers that affected heal before will still work as they did.
Ruwach
Ruwach is influenced by (status + equip) magic attack power.
Holy Light
Holy Light is influenced by (status + equip) magic attack pwoer.
Mage
Fire Bolt
Fire Bolt is influenced by (status + equip) magic attack power.
Fire Ball
Fire Ball is influenced by (status + equip) magic attack power.
Cold Bolt
Cold Bolt is influenced by (status + equip) magic attack power.
Frost Diver
Frost Diver is influenced by (status + equip) magic attack power.
Lightning Bolt
Lightning Bolt is is influenced by (status + equip) magic attack power.
Thunder Storm
Thunder Storm is influenced by (status + equip) magic attack power.
Napalm Beat
Napalm Beat is influenced by (status + equip) magic attack power.
Soul Strike
Soul Strike is influenced by (status + equip) magic attack power.
Energy Coat
Energy Coat now reduces both physical and magical damage.
Merchant
Mammonite
Mammonite is influenced by (status + equip) physical attack power.
Cart Revolution
Cart Revolution is influenced by (status + equip) physical attack power and the weight of your cart.
Archer
Double Strafe
Double Strafe is influenced by (status + equip) physical attack power.
Arrow Shower
Arrow Shower is influenced by (status + equip) physical attack power.
Charge Arrow
Charge Arrow is influenced by (status + equip) physical attack power.
Thief
Throw Sand
Throw Sand is influenced by (status + equip) physical attack power.
* Second Class
Knight
Pierce
Pierce is influenced by (status + equip) physical attack power.
Brandish Spear
Brandish Spear is influenced by (status + equip) physical attack power.
Spear Stab
Spear Stab is influenced by (status + equip) physical attack power.
Spear Boomerang
Spear Boomerang is influenced by (status + equip) physical attack power.
Bowling Bash
Bowling Bash is influenced by (status + equip) physical attack power.
Two Hand Quicken
Two Hand quicken now increases your attack speed by a fixed amount.
Priest
Suffragium
Now only reduces the variable portion of skill casting time.
BS Sacrimenti
Now allows attacks to bypass defense of demon / undead monsters.
Turn Undead
The success rate of Turn Undead is changed.
On failure the damage of Turn undead is a holy attack influenced by your magic attack power.
Magnus Exorcismus
Magnus Exorcismus is influenced by (status + equip) magic attack power.
Wizard
Fire Pillar
Fire Pillar is influenced by (status + equip) magic attack power.
Sightrasher
Sightrasher is influenced by (status + equip) magic attack power.
Meteor Storm
Meteor Storm is influenced by (status + equip) magic attack power.
The damage of Meteor Storm is increased.
Jupitel Thunder
Jupitel Thunder is influenced by (status + equip) magic attack power.
Lord Of Vermillion
Lord of Vermillion is influenced by (status + equip) magic attack power.
The damage of Lord of Vermillion is increased.
Water Ball
Water Ball is influenced by (status + equip) magic attack power.
Frost Nova
Frost Nova is influenced by (status + equip) magic attack power.
Storm Gust
Storm Gust is influenced by (status + equip) magic attack power.
The damage of Storm Gust is increased.
Earth Spike
Earth Spike is influenced by (status + equip) magic attack power.
Heaven's Drive
Heaven's Drive is influenced by (status + equip) magic attack power.
The damage of Heaven's Drive is increased.
Blacksmith
Andrenaline Rush
Andrenaline Rush now increases your attack speed by a fixed amount.
Assassin
Sonic Blow
Sonic Blow is influenced by (status + equip) physical attack power.
Grimtooth
Grimtooth is influenced by (status + equip) physical attack power.
Poison React
Poison React's reflect damage is influenced by (status + equip) physical attack power.
Venom Splasher
Venom Splasher is influenced by (status + equip) physical attack power.
Crusader
Shield Charge
Shield Charge is influenced by (status + equip) physical attack power.
Shield Boomerang
Shield Boomerang is influenced by the users status physical attack power and the weight and refine of the users equipped shield.
Holy Cross
Holy Cross is influenced by (status + equip) physical attack power.
Grand Cross
Grand Cross is influenced by both the physical attack power and magical attack power of the user.
Grand Cross is reduced by a combination of physical defense power and magical defense power of the target.
Spear Quicken
Spear Quicken now increases your attack speed by a fixed amount.
Rogue
Back Stab
Back Stab is influenced by (status + equip) physical attack power.
Sightless Mind
Sightless Mind is influenced by (status + equip) physical attack power.
Snatch
Snatch is influenced by (status + equip) physical attack power.
Monk
Raging Trifecta Blow
Raging Trifecta Blow is influenced by (status + equip) physical attack power.
Raging Quadruple Blow
Raging Quadruple Blow is influenced by (status + equip) physical attack power.
Raging Thrust
Raging Thrust is influenced by (status + equip) physical attack power.
Throw Spirit Spheres
Throw Spirit Spheres is influenced by (status + equip) physical attack power.
Occult Impaction
Occult Impaction is influenced by (status + equip) physical attack power and the physical equipment DEF of the target.
Mental Strength
Attacks ignore the users physical and magical DEF but all incoming damage is [color=Red]reduced to[/color] 1/10.
Guillotine Fist
Guillotine Fist is influenced by (status + equip) physical attack power.
Alchemist
Acid Terror
Acid Terror is influenced by (status + equip) physical attack power and increased by the VIT of the target.
Acid Terror deals 1/2 damage on boss targets now.
Bomb
Bomb is influenced by (status + equip) physical attack power.
Bard/Dancer
Musical Strike/Slinging Arrow
Musical Strike and Slinging Arrow are influenced by (status + equip) physical attack power.
Impressive Rift
Impressive Rift now increases attack speed by a fixed amount (per level).
Magic Strings
Now only reduces the variable portion of skill casting time.
* Transcendent Jobs
Lord Knight
Frenzy
Frenzy now increases attack speed by a fixed amount.
Clashing Spiral
Clashing Spiral is influenced by (status + equip) physical attack power and the weight of the current equipped weapon.
Traumatic Blow
Traumatic Blow is influenced by (status + equip) physical attack power.
Vital Strike
Vital Strike is influenced by (status + equip) physical attack power.
Assassin Cross
Soul Destroyer
Soul Destroyer is influenced by your physical and magical attack power.
Soul Destroyer's damage is reduced by a combination of both physical and magical defense of the target.
Meteor Assault
Meteor Assault is influenced by (status + equip) physical attack power.
Sniper
Focus Arrow Strike
Focus Arrow Strike is influenced by (status + equip) physical attack power.
High Priest
Assumptio
Assumptio has been completely changed. Assumptio now increases your physical and magical defense by 200% for the skill duration.
However, skills that bypass your physical or magical defense will ignore the effects of assumptio.
High Wizard
Stave Crasher
Stave Crasher is influenced by both the users physical attack power and magical attack power.
Stave Crasher is reduced only by the targets physical defense.
Napalm Vulcan
Napalm Vulan is influenced by (status + equip) magical attack power.
Mastersmith
High Speed Cart Ram
High Speed Cart Ram is influenced by (status + equip) physical attack power as well as the current weight of the items in your cart.
Paladin
Rapid Smiting
Rapid Smiting is influenced by status physical attack power only and the weight and refine of the current equipped shield.
Minstrel / Gypsy
Arrow Vulcan
Arrow Vulcan is influenced by (status + equip) physical attack power.
Champion
Raging Palm Strike
Raging Palm Strike is influenced by (status + equip) physical attack power.
Glacier Fist
Glacier Fist is influenced by (status + equip) physical attack power.
Chain Crush Combo
Chain Crush Combo is influenced by (status + equip) physical attack power.
Scholar
Soul Exhale
The amount of SP transferable with Soul Exhale has changed. Now you cannot give a target more than 50% of their max SP with the skill.
Mind Breaker
The damage of Mind Breaker is now influenced by (status + equip) magical attack power.
Biochemist
Acid Bomb
Acid Bomb is now influenced by the users physical attack power, the users magical attack power, and the VIT of the target.
Acid Bomb damage is now reducable by a combination of both physical defense and magical defense of the target.
转自 天野幻境 [url=http://bbs.roidv.com/viewthread.php?tid=24352&extra=page%3D1]点击原文[/url]
[[i] 本帖最后由 星の神 于 2008-8-15 00:21 编辑 [/i]] 常理来说,应该是减到10%吧... 很好,reduced to。
那么解说就有待测试和修正了。 [quote]原帖由 [i]じ☆vé[/i] 于 2008-8-14 19:40 发表 [url=http://bbs.rohome.net/redirect.php?goto=findpost&pid=9510509&ptid=915799][img]http://bbs.rohome.net/images/common/back.gif[/img][/url]
难道米人觉得可玩性更高了? [/quote]
暂时只能说,很多以前的乐趣要没了....:(
回复 #152 星の神 的帖子
翻译已补正,谢 [quote]原帖由 [i]ark0812[/i] 于 2008-8-15 01:29 发表 [url=http://bbs.rohome.net/redirect.php?goto=findpost&pid=9512142&ptid=915799][img]http://bbs.rohome.net/images/common/back.gif[/img][/url]暂时只能说,很多以前的乐趣要没了....:( [/quote]
从另一面来说 有更多新乐趣等着开发? 只觉得各职业之间趋于平衡,重力星人这次的改变1。是为三转做铺垫 2。是为了避免再出现那种特别强势的职业 这种改动的出现 可能会使RO几年以来的秒杀时代结束 应该说是出现了一个全新的RO 觉得没什么不好的 可玩性提高了 [技能修正效果测试图]
十字刺:
-致命:目前仍为400%作用方式略有不同;详见图:
[Img]http://forums.irowiki.org/attachment.php?attachmentid=909&stc=1&d=1218548288[/Img]
[Img]http://forums.irowiki.org/attachment.php?attachmentid=910&d=1218548680[/Img]
前两张图分别为带致命以及不带致命音速;后两张图分别为带致命以及不带致命心灵,最后一张疑似普攻。
[推论1]致命效果仍然对心灵无加成。
[推论2]致命4倍效果及音速8倍效果未改;致命效果等同于卡片效果,仅能对武器攻击及精炼部分产生效果加成。然而普攻和技能伤害差别相当大,可能是因为技能攻击和普通攻击公式存在一定差距,今后靠DamagePerSecond的平砍攻击将会相当凶猛
(推论仅代表个人观点,并不代表实际情况) :ph34r: 拳刃ASPD153双刀ASPD86....................很HX.................. 平砍党出世 对BBC不是很有利么 [quote]原帖由 [i]没事开个马甲玩[/i] 于 2008-8-15 12:43 发表 [url=http://bbs.rohome.net/redirect.php?goto=findpost&pid=9513490&ptid=915799][img]http://bbs.rohome.net/images/common/back.gif[/img][/url]
:ph34r: 拳刃ASPD153双刀ASPD86....................很HX.................. [/quote]
我靠~~这么慢~~~吓死人了 [quote]原帖由 [i]alucardxcc[/i] 于 2008-8-15 13:03 发表 [url=http://bbs.rohome.net/redirect.php?goto=findpost&pid=9513599&ptid=915799][img]http://bbs.rohome.net/images/common/back.gif[/img][/url]
平砍党出世 对BBC不是很有利么 [/quote]
有利也米用~~~功速也太慢了吧 BBC会慢吗? 测试的刺客AGI是1 + 27 现在看来AL系的ASPD不会低 -.-毒暴会很猛 A1+27就有289的回避,45的D就有338的命中,这么看来也就是初始练级的时候不用担心miss了,高等级了其实还和以前一样。回避命中都增加,效果相当于被中和了。 觉得猎人有被削弱 而且蛮大的
看了新道具。。。。 bbc的确会是王道 特别是那个怪盗戒指终于出了 加分太多了 对WS咏唱速度改慢非常满意~
很喜欢RO以前的样子..前面队友在和怪物奋斗,WS在后面慢慢唱~然后怪物死光光[+0+]
WS放魔法速度那么快真是让人难接受! [quote]原帖由 [i]sd5354634[/i] 于 2008-8-15 16:16 发表 [url=http://bbs.rohome.net/redirect.php?goto=findpost&pid=9514445&ptid=915799][img]http://bbs.rohome.net/images/common/back.gif[/img][/url]
对WS咏唱速度改慢非常满意~
很喜欢RO以前的样子..前面队友在和怪物奋斗,WS在后面慢慢唱~然后怪物死光光[+0+]
WS放魔法速度那么快真是让人难接受! [/quote]
咏唱分成固定咏唱部分和可变咏唱部分。
固定咏唱时间不可通过技能/卡片/道具/基本素质缩减,仅和咏唱的技能/技能等级/职业有关。
可变咏唱时间可以通过技能/卡片/道具/基本素质缩减,基本素质中Int和Dex可以共同影响咏唱速率。
[color=red]CastTime=FixedCastTime+BasicCastTime*(1-Int/A-Dex/B-Lv/C)
[/color]其中,A,B,C分别是影响系数,和使用的技能、技能等级以及人物等级有关,系数待测中。
固定咏唱以巫师咏唱暴风雪10来看为5秒钟(不过暴风雪技能补正的威力还是比较惊人的)
GVG中固定咏唱时间内的咏唱可以被打断,所有固定咏唱时间均超过0.5秒(2次暴风雪的间隔时间,这个意味这什么大家都很清楚了)
工会技能咏唱一律为固定咏唱。
目前[color=blue]尚不能确定[/color]是否“[color=red]所有的技能均设置成咏唱形式[/color]”
[[i] 本帖最后由 Again 于 2008-8-15 16:32 编辑 [/i]] - -
好像没看见对拳圣和悟灵士相关的消息......
不过照公式来说,已经很要命了. RO 将会迎来新的春天 [quote]原帖由 [i]Again[/i] 于 2008-8-15 16:31 发表 [url=http://bbs.rohome.net/redirect.php?goto=findpost&pid=9514493&ptid=915799][img]http://bbs.rohome.net/images/common/back.gif[/img][/url]
咏唱分成固定咏唱部分和可变咏唱部分。
固定咏唱时间不可通过技能/卡片/道具/基本素质缩减,仅和咏唱的技能/技能等级/职业有关。
可变咏唱时间可以通过技能/卡片/道具/基本素质缩减,基本素质中Int和Dex可以 ... [/quote]
我希望巫师常见的元素箭,大范围魔法等能有个不很短的固定咏唱时间..
但暗比,火墙,石化,冰冻只类的技能还是保持原来比较好~~ 重力社老板的儿子真的是玩刺客的? [quote]原帖由 [i]盛传[/i] 于 2008-8-15 15:36 发表 [url=http://bbs.rohome.net/redirect.php?goto=findpost&pid=9514309&ptid=915799][img]http://bbs.rohome.net/images/common/back.gif[/img][/url]
A1+27就有289的回避,45的D就有338的命中,这么看来也就是初始练级的时候不用担心miss了,高等级了其实还和以前一样。回避命中都增加,效果相当于被中和了。 [/quote]
怪物能力也有增加。 :lol: 又了解不少公式了~~特别是DEF和MDEF的计算,我一直想知道是怎么回事 对了,有关于尖叫的消息没
我想尖叫至少不能重叠才行~
改不了的话..至少有个强制的延迟.... [quote]原帖由 [i]salyid[/i] 于 2008-8-15 17:06 发表 [url=http://bbs.rohome.net/redirect.php?goto=findpost&pid=9514658&ptid=915799][img]http://bbs.rohome.net/images/common/back.gif[/img][/url]
:lol: 又了解不少公式了~~特别是DEF和MDEF的计算,我一直想知道是怎么回事 [/quote]
以后因该是只算减伤