[灌水]发现一个老帖子了,贴一下
发帖时间 04-27-2005 14:12:35中文版未来新任务技能(国际版RO内容).半成品版(随时修改中).感谢魔法师,IESU的帮助.^^
新的任务技能,现在先出来下面几个职业的任务技能.注意每个职业都有3-4种技能可以选择,但是最后只能在这3-4种技能中选择1种技能学习.所以要慎重选择(根据自己练的类型来进行判断选择会比较好^^),所有职业学习以下技能的条件都是JOB50.按照原文意思,是要达到技能等级最高级才可以学习,所以可能进阶职业不是自动学会的.(毕竟是有选择性技能).所有进阶职业需要JOB70才可以学.
感谢论坛上的朋友:魔法师,IESU的帮助,谢谢.^^
骑士
防守姿势
类型:主动(不消耗sp,但是移动会使技能效果消失)
需要物品:1双战鞋,25钢铁,25000zeny
效果:骑士使用此技能后,增加6防御,不会被任何技能击退,如长矛刺击。但是此技能只能用于站立状态下,如果人物移动,则效果消除。
剑系修炼:
类型:被动
需要物品:1个手套(无洞),1剑(商店可买),25000zeny
效果:此被动技能增加12%的爆击率,但必须装备剑(单双手都可以)。
穿刺:
类型:主动
需要物品:100竹筒,1长矛(商店可买),25000zeny
效果:可以在混战中穿透敌人的防御,如果击中,则对方产生5秒50%的速度减缓。(魔法师翻译)
刺客
暗影隐匿
技能类型:主动(每次需要消耗一个红色魔力矿石,每秒流失5SP)
任务道具:斗蓬(商店出售),1个水晶镜子,25000Z
拥有该技能的刺客可以创造出一个小小的安全地带给自己的队友.只要刺客在该技能效果下,所有在该刺客周围3*3距离内的队友都不会被怀有敌意的目光发现.解除该技能条件:
某人在该范围内使用技能或攻击
刺客移动或是SP耗尽
任何人在该技能范围内被伤害或是被其他技能发现.
幻影刀刃
技能类型:自身(持续10秒,消耗32SP)
任务道具:1个拳刃(商店出售).10个单细胞??,25000Z
当刺客装备武器的时候施展该技能,所有对于对手的伤害将从HP转为SP.爆击效果,将以蓝色多角型代替红色多角型.
目标研究
技能类型:主动(类似嘲弄?,消耗10SP,持续3分钟)
任务道具:书(2洞),回忆书签,25000Z
当刺客对于一名敌人施展该技能后,在接下来的3分钟内,刺客和其队友对该名敌人伤害会增加20%,并且受到该名敌人的伤害减少10%. (TOMMY翻译)
牧师
光环:
类型:主动,单体,只对能同队使用,包括自己(50 sp,持续 60 秒)
物品: 1 天堂戒指(不明),50 圣水,25.000 zeny
在这个技能状态下的人,当遇到需要锁定的技能(如火箭)攻击时,将会在受到伤害的同时反射100%伤害给攻击者,受一次锁定攻击后,光环消失。换一种说法,拥有光环的人还是会受到伤害的,但是攻击者也会受到同样的伤害.处于光环状态的人,头上会有一个发光的光环来区分。
光环状态能被Lex Aeterna取消,且受2倍伤害。(最后一段无责任翻译)
神界的愤怒:
类型:主动,自身技能(80sp,每次使用需要1支圣水,持续 2 分钟)
物品: 1 神之手, 50 圣水,25.000 zeny
使用后增加20%aspd和受攻击增加25%伤害
伟人的思想(应该是这个名字):
类型:主动,全队技能(75 sp, 持续 3 分钟 )
探索项目: 圣言(2洞),幸运珠链(无洞),25.000 zeny
和天障一样,增加INT所影响的MDEF。(IESU翻译)
僧侣
上击拳:
类型:连击(消耗sp 25)
需要物品:指甲(?不清楚游戏里指什么),200个腐烂的绷带,25000z
效果:这个技能使用在quadrouple punch(猛龙夸强?)之后,产生250%的伤害,技能施展后可以做作类似拳击中的上勾拳动作击中敌人的下巴,并且有50%的机会使对方沉默。
单刀破坏:
类型:主动(消耗 sp 25,发动时间1s)
需要物品:单刀(商店可买),手套(无洞),25000z
效果:该技能发动时就象发动真剑百破道一样,但是比后者更具有威力.在僧侣受到单刀武器的攻击时,有一定的机会发动成功。如果发动失败,则不会产生任何效果,就如同正常攻击一样,如果发动成功,则会破坏对方的武器,但是会遭受400%的伤害。被破坏的武器可以修理。技能发动的成功率和Agi还有Base Level有关。
精神救赎:
类型:主动
需要物品:1个圣职之帽,200个蓝草,25000z
效果:如果你有气弹在你身边,你可以对队友使用这个技能,来恢复他的sp。一个气弹可以恢复4%的最大sp。(5个可以恢复20%) (魔法师翻译)
猎人
取得!:
类型: 主动 (5 SP,远程)
学习所需物品: 1 蚯蚓皮,1个单眼眼镜,25.000 zeny
用老鹰来捡取地上的物品,不需要走过去,如果没有该物品的捡取优先权,则不能使用该技能。对MVP掉落的物品、他人打出来的卡片无效。负重达到或大于50%,不能使用技能
箭袋 :
类型:被动
学习条件: 500个树根?, 50个布?(不明,可能是透明之布,柔软的绸缎或是黑布条),25.000 zeny
加入类似手推车的东西,即箭筒,可以放入2500支箭而不算入自身负重中。可以把负重节省下来放蓝草之类的.
侦察:
类型:主动 ( SP 费用: 25)
学习条件: 1 营养蚯蚓,25.000 zeny
让老鹰飞上天空进行侦察,50X50格范围内的敌人以白色的点在猎人右上角的小地图上显示,隐藏的不会显示。(IESU翻译)
流氓
赌博
技能类型:主动(消耗SP1)
任务道具:25张波利卡片,25000Z
当一个流氓对一个怪物施展该技能后,将会在两者之间展开一场赌博.会有两个骰子在他们头上滚来滚去.各有50%的成功率和失败率,但是你不会知道是不是成功还是失败了.如果成功了,怪物掉宝率加倍.所以这个技能实际上是使流氓打怪时掉宝率提到150%.当然可以用在所有流氓对付的怪物身上....
这个技能对于BOSS(MVP)怪物的效果会减小,只有5%的成功率.
闪烁火药.
技能类型:主动(消耗SP20)
任务道具:20个酒精,50个星星的粉末,25000Z
一个拥有150%伤害的近战技能.被技能击中后,你有25%的机率去刺瞎你的对手,效果和黑暗一样(所有相关数据均和黑暗一样,也就说INT是抗性条件),但是一旦对手被弄瞎,你可以在任意方向对其施展背刺
轻便钻头
技能类型:被动
任务道具:25个钢铁,75个铁,25000Z
该被动技能可以提高流氓在潜行时的移动速度.如果潜行等级已经最高的话,移动速度将和一般行走速度一样?? (TOMMY翻译)
炼金
加强型药水研究(= =b个人认为这个名字比较适合):
类型:被动
物品:50白色药草,50 黄色药草,50 红色药草,25.000 z
提升药水投掷的效果,普通药水增加到150%效果,纤细药水增加到200%.
魔法炼金术:
类型: 主动
物品: 1 古魔法书,100 星星的粉末,25.000 z
把炼金术和魔术融合起来制作药水。需要以下物品(成功率与dex、luk、int挂钩):
- 1 空药瓶
- 1 药钵
- 3 蓝色药草
- 1 黄色魔力矿石(在触媒之所之范围内或是拥有蜂后卡片的话将不消耗)
这个技能可以制造一支随机包含游戏中任何主动/非伪造的技能,而且任何人可以藉由这支药水来使用该技能。药水名字格式:制造者名字 的 技能名字 的物品名字
混合药剂之前要小心哦^^
PS:该技能在炼金术师操控人工体时依然可以施展 (IESU翻译)
铁匠
斧头投掷
类型:主动(必须装备斧头)
所需物品:双手斧(商店可买),10钢铁,25000z
效果:经验丰富的铁匠有足够的力气来投掷斧头,使远距离的敌人受到伤害。产生的伤害为200%,但是要减少10的命中率作为代价。
斧之飓风
类型:主动(必须装备斧头)
所需物品:双手斧(商店可买),10钢铁,25000z
效果:斧头的旋转可以使以铁匠为中心的5X5格子内的敌人受到伤害,伤害为250%,并且会被击退3格。
物品拆解
类型:主动
所需物品:1铁匠锤子,1个铁砧,25000z
效果:铁匠可以把盔甲或者武器砸成其原始的组成成分,可能出现的拆解后物品为:
-Phracon
-Emveterarcon
-铁
-钢铁
-Oridecon
-Elenium
-铜
-银
-金
-铂
-Mythril
-Emperium
经验丰富的铁匠有更高的成功机会,当然,成功的机会还与你的物品有关,比如:笨拙短剑(lowly knife)砸出 phracon 机会就比较高.(魔法师翻译)
巫师
雾之领域.
技能类型:主动(自身)
任务道具:1个冰雕玫瑰,10个水灵原石.25000zeny
这个技能能增强WS掌控水的力量.当WS使用该技能后,效果会自动的附加在他身上.该技能上的某些效果会覆盖本来WS身上的装备属性.(属性铠甲效果).
效果:
WS的铠甲属性转变成水1
WS施展的水属性魔法伤害增加25%
WS增加30点FLEE
SP恢复速度加倍.(类似圣母)
当WS施展该技能的时候.自身周围7*7范围内的敌人会有75%的机率被冰冻.
燃烧领域
技能类型:主动(自身)
任务道具:1个火柴,10个燃烧的心脏,25000Z
这个技能能增强WS掌控火的力量.当WS使用该技能后,效果会自动的附加在他身上.该技能上的某些效果会覆盖本来WS身上的装备属性.(属性铠甲效果).
效果:
WS的铠甲属性转变成火1
WS施展的火属性魔法伤害增加25%
WS施法时间和延迟时间都减少10%
不能被冻结
当WS施展该技能的时候.自身周围15*15范围内隐匿着的敌人会被发现.
黑耀石之领域
技能类型:主动(自身)
任务道具:50个煤矿,10个地灵原石,25000Z
这个技能能增强WS掌控大地的力量.当WS使用该技能后,效果会自动的附加在他身上.该技能上的某些效果会覆盖本来WS身上的装备属性.(属性铠甲效果).
效果:
WS的铠甲属性转变成地1
WS施展的地属性魔法伤害增加25%
WS各得到10点的DEF和MDEF
WS增加500点HP
对石化,晕眩,黑暗增加30%的抗性
雷电领域
技能类型:主动(自身)
任务道具:1个黄玉?(是黄宝石还是黄金沙之类的东西?),10个风灵原石,25000Z
这个技能能增强WS掌控风的力量.当WS使用该技能后,效果会自动的附加在他身上.该技能上的某些效果会覆盖本来WS身上的装备属性.(属性铠甲效果).
效果:
WS的铠甲属性转变成风1
WS施展的风属性魔法伤害增加25%
WS移动速度增加10%
WS增加5%MATK
当WS施展该技能的时候.自身周围5*5范围内的敌人会被击退5格.(TOMMY翻译)
贤者
轰雷
技能类型:主动(施展在敌人身上,和一般魔法一样)
任务道具:卷轴?还是未定?
该技能施展是施展在敌人身上的.当某敌人被施予该技能后被雷电系法术击中之后,伤害会加倍,同时被击中者周围所有的人都会受到伤害.而且中魔法的人会100%中晕眩(机率100%,VIT只能减少中晕时间).施展该技能需要法术卷轴??(不明)
余震
技能类型:主动(施展在敌人身上,和一般魔法一样)
任务道具:卷轴?还是未定?
该技能施展是施展在敌人身上的.当某敌人被施予该技能后被地系法术击中之后,伤害会加倍,同时被击中者周围所有的人都会受到伤害.而且中魔法的人会100%中陷入出血状态.施展该技能需要法术卷轴??(不明)
霜冻
技能类型:主动(施展在敌人身上,和一般魔法一样)
任务道具:卷轴?还是未定?
该技能施展是施展在敌人身上的.当某敌人被施予该技能后被水系法术击中之后,伤害会加倍,同时被击中者周围所有的人都会受到伤害.而且中魔法的人会在10秒内只有50%的移动速度.施展该技能需要法术卷轴??(不明)
爆炸
技能类型:主动(施展在敌人身上,和一般魔法一样)
任务道具:卷轴?还是未定?
该技能施展是施展在敌人身上的.当某敌人被施予该技能后被火系法术击中之后,伤害会加倍,同时被击中者周围所有的人都会受到伤害.而且中魔法的人会100%中沉默(100%机率,VIT只能减少中沉默时间).施展该技能需要法术卷轴??(不明) (TOMMY翻译)
最后附上英文原本(给有需要的朋友或是某些英语达人,不屑于我们翻译的人)
The way you could get these quest skills is by first getting your second class character to job 50 (maxed out), after which you must report to an NPC (class specific) who gives you a list of three quest skills. Each character can then choose ONE quest skill, after which he has to hand the NPC some gathered items in order to get that skill.
~KNIGHT~
Defensive stance:
Skilltype: Active (lasts until knight moves, no SP cost)
Quest items: 1 pair of boots, 25 steel, 25.000 zeny
A knight that activates this skill gains 6 defense and cannot be knocked back by any skills or spells. However, the skill deactivates when the knight moves, so it only works when standing perfectly still.
Swordplay:
Skilltype: passive
Quest items: 1 glove (non slotted), 1 sword (storebought), 25.000 zeny
A passive skill that increases the knights chance to do a critical attack when he uses a sword (two handed/one handed). It adds 12% crit.
Impale:
Skilltype: active
Quest items: 100 bamboo, 1 storebought javelin, 25.000 zeny
An active melee skill that pierces the defence of the enemy you attack. If it hits, the enemy is slowed by 50% for a duration of 5 seconds.
~ASSASSIN~
Cloak of shadows:
Skilltype: Active (requires 1 red gem per use and uses 5 sp per second.
Quest items: Manteau (storebought), 1 crystal mirror, 25.ooo zeny
An assassin with this skill can create a small safe haven for his allies. As long as the assassin stands still, any allies in a 3x3 range around the assassin will be invisible to unfriendly eyes. The cloak cancels if:
- someone inside it uses a skill or attacks
- the assassin moves or runs out of sp
-anyone inside the cloak gets damaged or revealed by a spell.
Illusion blades:
Skilltype: Self enchant (lasts 10 seconds, costs 32 SP)
Quest items: 1 jur (storebought), 100 ectoplasma, 25.000 zeny
When the assassin enchants it's weapon with this skill, all damage done to his enemies will go to their SP instead of their HP. Critical balloons will look blue instead of red when a crit is made while this skill is active.
Target studying:
Skilltype: Active (ranged like taunt, costs 10 sp, lasts 3 minutes)
Quest items: Book (2 slotted), bookclip in memory, 25.000 zeny
This skill lets the assassin select an enemy. Then, for the following 3 minutes, the assassin and his party members will have a 20% damage bonus against the race of that enemy, and a 10% damage reduce bonus from that enemies' race.
~PRIEST~
Aureola:
Skilltype: party member buff (50 sp, lasts 60 seconds)
Quest items: 1 Heaven ring, 50 holy water, 25.000 zeny
When a priest casts this buff on a party member or himself, any person that uses a targetted skill on that person will recieve 100% reflected damage and Aureola will wear off. In other words, the person that had aureola will still recieve the damage, but the person that attacked him with a targetted skill will recieve the same damage returned.
People with aureola active can be told apart by the glowing ring over their heads. Aureola can be cancelled by casting Lex Aeterna on them (double damage).
Devine Wrath:
Skilltype: self buff (costs 80 sp to activate and requires 1 holy water per use, lasts 2 minutes)
Quest items: 1 Hand of God, 50 holy water, 25.000 zeny
When a priest activates this skill, he will recieve a 20% aspd increase and a 25% damage bonus.
Greater Understanding:
Skilltype: Party buff (costs 75 sp, lasts 3 minutes )
Quest items: Bible (2 slots), rosary (non slotted), 25.000 zeny
This skill is very similar to Angelus, however, instead of doubling Vit def, it doubles Int Mdef.
~MONK~
Uppercut:
Skilltype: combo (cost: 25 sp)
Quest items: Knuckle, 200 rotten bandage, 25.000 zeny
This skill is executed after the monk does a quadrouple punch (skillname eludes me at the moment).. It does 250% damage and since the uppercut is made at the opponents jaw, it has a 50% chance to silence the target (before reductions).
Bladestop:
Skilltype: Active (cost: 25 sp, standby time 1 second)
Quest items: Blade (storebought), glove (non slotted), 25.000 zeny
A counter attack like skill that works somewhat like root, but can be much more devistating. It only works when the monk is attacked with a bladed weapon, and has a chance to fail as well. If it fails, nothing will happen and the monk will take damage as usual. If it succeeds, the monk will snap the blade of the opponents weapon and will stab him with it for 400% the damage he would do normally. The opponents weapon is then broken (but can be repaired).
Succes rate relies on the agi and baselevel of the monk compared to the agi and baselevel of the opponent.
Spiritual Saviour:
Skilltype: active
Quest items: 1 Monk hat, 200 blue herbs, 25.000 zeny
If you have any spirit spheres around you, using this skill on an ally will send your spirit spheres to him, restoring his SP. Each spirit sphere will restore 4% of his maximum SP (thus up to 20% for 5 spirit spheres).
[This skill is a reworked version of Saitorashi's original idea]
---------------------------------------------------------------------- ---------------
~HUNTER~
Fetch!:
Skilltype: Active (Cost: 5 SP, ranged skill)
Quest items: 1 Earthworm the dude, 1 monocle, 25.000 zeny
The hunter signals his falcon to go and grab an item that is lying on the floor. This item is then added to the hunters inventory. The hunter cannot fetch items that he doesn't have loot priority on (so no (MVP) looting, or stealing other peoples cards, etc). Also, this skill cannot be used if the hunter is over 50% of his maximum weight.
Quiver:
Skilltype: Passive
Quest items: 500 trunks, 50 fabric, 25.000 zeny
The hunter gains an extra screen (ala cart) which is enabled from the character equipment tab. On this screen the hunter can add a maximum of 2500 arrows to carry, which will not add up to his weight (leaving more room for other items (blue pots etc.).
Scout:
Skilltype: Active (SP cost: 25)
Quest items: 1 Fat chubby earthworm, 25.000 zeny
The hunter sends his falcon up in the air to scout for enemy movement. After the falcon returns to the hunter, all enemies within a 50x50 cell radius (that are not hidden) will be shown on the hunters minimap as white dots.
~ROGUE~
Gamble:
Skilltype: active (Cost: 1 SP)
Quest items: 25 poring cards, 25.000 zeny
When you use this skill on a monster, a pair of dice rolls over their heads. The skill has a 50% chance to succeed, and a 50% chance to fail, however you never know whether the skill failed or succeeded.
When the skill succeeds, the monster will have it's droprate doubled. So in essence, this skill gives rogues an effective 150% droprate, if they cast it on every monster they fight ofcourse..
This skill has a reduced effect on Boss (MVP) monsters. In that case it will only have a 5% chance of succes.
Flash powder:
Skilltype: active (Cost: 20 SP)
Quest items: 20 alcohol, 50 star dust, 25.000 zeny
A closerange skill that does 150% damage. When the flash hits, you have a 25% chance to flash the opponent, which is allmost similar to being blinded (same visual effects, reduction, lasting time, etc.). An opponent that has been succesfully flashed can be backstabbed from any direction.
Jackhammer:
Skilltype: Passive
Quest items: 25 steel, 75 iron, 25.000 zeny
A passive skill that increases the speed at which a rogue can tunnel drive.
When the tunnel drive skill is maxed, the rogue with 'Jackhammer' will move at regular walking speed while tunnel driving.
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~ALCHEMIST~
Potion booster:
Skilltype: passive
Quest items: 50 white herbs, 50 yellow herbs, 50 red herbs, 25.000z
An alchemist with this skill has such a refined understanding of how to create potions that he can maximize the effect of these potions. All healing potions made by this alchemist will have the prefix <alchemist's> boosted potion. Regular potions will heal 150% of normal, and slim potions will even heal 200% of normal!
Magic Elixir:
Skilltype: active
Quest items: 1 Old magic book, 100 star dust, 25.000z
An alchemist with this skill manages to mix his alchemy with arcane magic powers. When an alchemist uses this skill, he'll create a potion (succes relies on dex-int-luk) which needs the following ingredients:
-Empty potion bottle
-Medicine bowl
-3 blue herbs
-Yellow gem (not needed when in Power Chord or wearing Missy sunnies)
When the potion is succesfully created, it will randomly contain any active/non-forging skill in the game, ala Hocus Pocus (but not the hocus pocus special skills (summon mvp/monster, etc)). Which skill the potion contains can be seen by the name, which will be <alchemist's> <skillname> elixir. Using such an elixir will let any character do any skill (the skills in these potions are allways the maximum level of that skill).
Good luck mixing blessing and agi up potions (or cloaking... whoa).
<reserved>
Skill reserved for when alchemists get their Homunculus
~BLACKSMITH~
Axe Boomerang:
Skilltype: Active (can only be used with an Axe weapon)
Quest items: 2 handed axe (storebought), 10 steel, 25.000 zeny
Experienced blacksmiths have built up enough strenght to be able to fling their axe at opponents who dare bother them from a distance. This skill does 200% damage, but suffers a -10 hit penalty.
Hurricane:
Skilltype: Active (can only be used with an Axe weapon)
Quest items: 2 handed axe (storebought), 10 steel, 25.000 zeny
An whirlwind attack that targets every target in a 5x5 area around the blacksmith. All enemies that are hit by this skill are knocked back 3 cells and take 250% damage.
Unrefine:
Skilltype: Active
Quest items: 1 Hammer of blacksmith, 1 anvil, 25.000 zeny
The blacksmith can use this skill on armors and weapons to break them up in their original components. Each item has set chances to produce:
-Phracon
-Emveterarcon
-Iron
-Steel
-Oridecon
-Elenium
-Bronze
-Silver
-Gold
-Platinum
-Mythril
-Emperium
Expensive items have a high chance to produce elenium for example, but a lowly knife may at best produce a phracon or two.
~WIZARD~
As an exception to the rule, sages and wizards have four skills to choose from instead of three. One for each primary element.
Keep in mind that as with the other classes, wizards can only choose one of these skills, so they have to specialise.
Aura of Mist:
Skilltype: Active (selfbuff)
Quest Items: 1 frozen rose, 10 mystic frozen, 25.000 zeny
This skill grants the wizard the power of water. When he uses it, it will automatically cast on himself. Some of this skills properties may overwrite properties the wizard gains from equipment (elemental armors).
Effects:
- Wizards element turns to level 1 Water
- Water element skills cast by the wizard will do 25% more damage
- Wizard gains 30 flee
- SP regeneration is doubled (Mag-like effect).
- When you cast this skill, all enemies around you (7x7) have a 75% chance to be frozen.
Blazing Aura:
Skilltype: Active (selfbuff)
Quest Items: 1 matchstick, 10 flaming hearts, 25.000 zeny
This skill grants the wizard the power of fire. When he uses it, it will automatically cast on himself. Some of this skills properties may overwrite properties the wizard gains from equipment (elemental armors).
Effects:
- Wizards element turns to level 1 Fire
- Fire elemental skills cast by the wizard do 25% more damage
- Wizards cast delay and cast time are lowered by 10%.
- Cannot be frozen
- When you cast this skill, all hidden enemies in a 15x15 area will be revealed.
Obsidian Aura:
Skilltype: Active (selfbuff)
Quest Items: 50 mudlumps, 10 great natures, 25.000 zeny
This skill grants the wizard the power of earth. When he uses it, it will automatically cast on himself. Some of this skills properties may overwrite properties the wizard gains from equipment (elemental armors).
Effects:
- Wizards element turns to level 1 Earth
- Earth element skills cast by the wizard will do 25% more damage
- Wizard gains 10 defense and magic defense
- Wizard gains 500 HP
- 30% defense against stone curse/stun/blind.
Aura of Lightning:
Skilltype: Active (selfbuff)
Quest Items: 1 topaz, 10 rough wind, 25.000 zeny
This skill grants the wizard the power of wind. When he uses it, it will automatically cast on himself. Some of this skills properties may overwrite properties the wizard gains from equipment (elemental armors).
Effects:
- Wizards element turns to level 1 Wind
- Wind element skills cast by the wizard will do 25% more damage
- Wizard gains 10% enhanced movement speed
- Wizard gains a 5% MATK bonus
- When the wizard casts this skill, all enemies around him (5x5) will be knocked back 5 cells.
~SAGE~
As an exception to the rule, sages and wizards have four skills to choose from instead of three. One for each primary element.
ThunderClap:
Skilltype: Active (casted on enemy targets, like Lex)
Quest items: TBA
This skill is targetted at enemies. When an enemy with this 'curse' is hit by a lightning attack, that attack will do double damage and will splash to everyone near the afflicted person. The person will also be stunned (100% chance, vit will only reduce the stun time).
This skill is stackable with Lex Ataerna.
Aftershock:
Skilltype: Active (casted on enemy targets, like Lex)
Quest items: TBA
This skill is targetted at enemies. When an enemy with this 'curse' is hit by an earth attack, that attack will do double damage and will splash to everyone near the afflicted person. The person will also have the bleed status inflicted on him (100% chance).
This skill is stackable with Lex Ataerna.
Frostbite:
Skilltype: Active (casted on enemy targets, like Lex)
Quest items: TBA
This skill is targetted at enemies. When an enemy with this 'curse' is hit by a water attack, that attack will do double damage and will splash to everyone near the afflicted person. The person will also move at only 50% speed for 10 seconds.
This skill is stackable with Lex Ataerna.
Explosion:
Skilltype: Active (casted on enemy targets, like Lex)
Quest items: TBA
This skill is targetted at enemies. When an enemy with this 'curse' is hit by a fire attack, that attack will do double damage and will splash to everyone near the afflicted person. The person will also be silenced (100% chance, vit only reduces time).
This skill is stackable with Lex Ataerna. 《电攻》的翻译?TOMMY,魔法师都是里面的编辑 貌似只有箭筒实现了。。。 老帖子....我怎么没看过....
是RO伐....怎么这些技能我没听到过 莫非是N年前的设定
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